Space Engineers

Space Engineers

157 oy
Shipyards Revival
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Type: Mod
Mod category: Block, Production
Dosya Boyutu
Gönderilme
Güncellenme
35.670 MB
31 Tem 2023 @ 14:51
14 Ağu @ 0:43
18 Değişiklik Notu ( görüntüle )

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Shipyards Revival

Açıklama
Rexxar's Shipyards Revival

This is a revival of Rexxar's original shipyards mod from 2015-2016, fixed with his permission!

updates:
- new build guide lines for constructing a shipyard
- sanity check limit of 1km between corners

Building Your Shipyard
  • Build a frame in the shape of a rectangular prism of any size
  • Shipyard Corner blocks need to be the corners.
  • Connect these corners using Shipyard Conveyor blocks to form the framework of your shipyard.

Configuration:
Group the corners in a terminal to access options:
  • Weld
  • Grind
  • Beam count
  • Speed

Source Code
Feel free to fork, reupload, contribute, modify, do whatever; this mod is in the public domain.

Revival mod (within a repository): https://github.com/InvalidArgument3/InvalidsMiscMods

Original (abandoned): https://github.com/rexxar-tc/ShipyardMod

Credits
CommanderChet - bringing the mod's assets back from the grave
Rexxar - making the original mod
Munashe - adding build guides to the shipyard corners

Popüler Tartışmalar Tümünü Görüntüle (1)
4
14 Ağu @ 12:32
Shipyard Bug Reports
Invalid
91 Yorum
C4PTRAMPAGE 17 Ağu @ 14:45 
while i appreciate someone bringing back one of the best mods made for se, it looks terrible because its using the old block models and the old yellow box interaction highlight.
black_dragon1230 16 Ağu @ 20:49 
@Invalid I was trying to weld a projected blueprint. I finally got it working when I moved it to the top of the mod list. Some other mod had to be interfering with it.
Invalid  [yaratıcı] 16 Ağu @ 13:08 
@black
what are you trying to weld
black_dragon1230 16 Ağu @ 12:01 
Im doing some testing right now to try to solve the problem myself, but for the moment no matter the amount of power and resources they have available they will start for 1 second then turn off.
Phoenix34 3 Ağu @ 5:46 
OK, so I tested it at a creative map and there is no Problem...at annother survival map i buid 49 reactors, have 3 times the ressources of the ship and it still stops welding any ship after a second..
Phoenix34 2 Ağu @ 10:45 
So i have all ressources at least 2,5 GW of power and it will just start for 1 sec. I allready said, that it should use 1 Beam each corner.... :(
Phoenix34 2 Ağu @ 7:35 
@genocidal Hey what have you done? I have the same problem at my server
Invalid  [yaratıcı] 28 Tem @ 16:12 
@genocidal
what was it? I can add a warning in the fiture
Genocidal_Jawa 28 Tem @ 15:09 
never mind. i found out what i was doing wrong.
Genocidal_Jawa 28 Tem @ 12:56 
im having an issue on my server that when the shipyard is attempted to be used it starts and them stops with out weilding anything. this is after restarting the server. the base has 21GW of power avalable.