Space Engineers

Space Engineers

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Shipyards Revival
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Type: Mod
Mod category: Block, Production
Bestandsgrootte
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35.670 MB
31 jul 2023 om 14:51
14 aug om 0:43
18 wijzigingsnotities (weergeven)

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Shipyards Revival

Omschrijving
Rexxar's Shipyards Revival

This is a revival of Rexxar's original shipyards mod from 2015-2016, fixed with his permission!

updates:
- new build guide lines for constructing a shipyard
- sanity check limit of 1km between corners

Building Your Shipyard
  • Build a frame in the shape of a rectangular prism of any size
  • Shipyard Corner blocks need to be the corners.
  • Connect these corners using Shipyard Conveyor blocks to form the framework of your shipyard.

Configuration:
Group the corners in a terminal to access options:
  • Weld
  • Grind
  • Beam count
  • Speed

Source Code
Feel free to fork, reupload, contribute, modify, do whatever; this mod is in the public domain.

Revival mod (within a repository): https://github.com/InvalidArgument3/InvalidsMiscMods

Original (abandoned): https://github.com/rexxar-tc/ShipyardMod

Credits
CommanderChet - bringing the mod's assets back from the grave
Rexxar - making the original mod
Munashe - adding build guides to the shipyard corners

Populaire discussies Alles weergeven (1)
4
14 aug om 12:32
Shipyard Bug Reports
Invalid
91 opmerkingen
C4PTRAMPAGE 17 aug om 14:45 
while i appreciate someone bringing back one of the best mods made for se, it looks terrible because its using the old block models and the old yellow box interaction highlight.
black_dragon1230 16 aug om 20:49 
@Invalid I was trying to weld a projected blueprint. I finally got it working when I moved it to the top of the mod list. Some other mod had to be interfering with it.
Invalid  [auteur] 16 aug om 13:08 
@black
what are you trying to weld
black_dragon1230 16 aug om 12:01 
Im doing some testing right now to try to solve the problem myself, but for the moment no matter the amount of power and resources they have available they will start for 1 second then turn off.
Phoenix34 3 aug om 5:46 
OK, so I tested it at a creative map and there is no Problem...at annother survival map i buid 49 reactors, have 3 times the ressources of the ship and it still stops welding any ship after a second..
Phoenix34 2 aug om 10:45 
So i have all ressources at least 2,5 GW of power and it will just start for 1 sec. I allready said, that it should use 1 Beam each corner.... :(
Phoenix34 2 aug om 7:35 
@genocidal Hey what have you done? I have the same problem at my server
Invalid  [auteur] 28 jul om 16:12 
@genocidal
what was it? I can add a warning in the fiture
Genocidal_Jawa 28 jul om 15:09 
never mind. i found out what i was doing wrong.
Genocidal_Jawa 28 jul om 12:56 
im having an issue on my server that when the shipyard is attempted to be used it starts and them stops with out weilding anything. this is after restarting the server. the base has 21GW of power avalable.