Left 4 Dead 2

Left 4 Dead 2

Nincs elegendő értékelés
Sitcom Laugh Revive Voice lines
   
Díjazás
Kedvenc
Kedvenc
Törlés
Survivors: Survivors
Game Content: Sounds
Fájlméret:
Közzétéve:
102.506 MB
2023. júl. 30., 19:27
1 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Sitcom Laugh Revive Voice lines

Leírás
Replace the voice lines when revive incap teammate with the sitcom laugh track

Recommened to use with the TF2 Laugh Anim Mods

May Conflict with other voice replace mod if they also replace the revive sound

Known Issues:
- Since this replace voice lines sometimes it will get cut because there are lines when character talk back and forth
- Screeching noise at the end. I don't know why
5 megjegyzés
pizzatime okt. 6., 16:40 
it back
Atoniox123 júl. 12., 18:44 
oh no, I think the TF2 Laugh Anim get deleted :trolol:
miotojptx máj. 8., 18:39 
I actually know how to fix those screeching sounds. If your custom soundfiles are shorter than their original counterparts, add silence at the end to make them the same length or longer. You can easily do this on Audacity.
A Zu Côn  [készítő] 2023. aug. 2., 4:55 
that must be the case, thank you very much for the info
Neko Musume 2023. júl. 31., 0:39 
I think those screech noises happen when the replaced files (in this case, the laugh tracks) aren't the same length as the base files (the voicelines).

As seen in a discussion here;

All sound replacements much match the original file in length, bit rate, & audio format. If any of these are wrong, you'll either get extremely slow/low pitched sounds that cut off, or extremely fast and/or loud screeching noises that fill in for the rest of the original file length. Alternatively, if you're not using the sounds through a vpk, & replaced the files in your game folder, you can just use snd_rebuildaudiocache in console to fix the issues; However, they'll arise again if you change the files.

tl;dr VPK sounds much match the original specifications of what they replace, replacing sound files in your game directory can be fixed with snd_rebuildaudiocache.

Hope this can help you in the future.