Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As seen in a discussion here;
All sound replacements much match the original file in length, bit rate, & audio format. If any of these are wrong, you'll either get extremely slow/low pitched sounds that cut off, or extremely fast and/or loud screeching noises that fill in for the rest of the original file length. Alternatively, if you're not using the sounds through a vpk, & replaced the files in your game folder, you can just use snd_rebuildaudiocache in console to fix the issues; However, they'll arise again if you change the files.
tl;dr VPK sounds much match the original specifications of what they replace, replacing sound files in your game directory can be fixed with snd_rebuildaudiocache.
Hope this can help you in the future.