Tabletop Simulator

Tabletop Simulator

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Stockpile Complete Edition Scripted
   
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Type: Game
Game Category: Board Games, Strategy Games
Complexity: Medium Complexity
Number of Players: 2, 3, 4, 5
Play Time: 30 minutes, 60 minutes
Language: English
File Size
Posted
Updated
325.300 KB
30 Jul, 2023 @ 2:31pm
3 Sep @ 8:28am
12 Change Notes ( view )

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Stockpile Complete Edition Scripted

Description
This is donnylicious's version of Stockpile with the complete rulebook and the second expansion. Scripting handles the forecast dice and handing out cards each round when you click the respective buttons. It does not assign roles or illicit investment cards.

Illicit Investments expansion sitting on the table courtesy of ZeeGermans.

https://steamproxy.net/sharedfiles/filedetails/?id=1518710617
6 Comments
Adil3tr  [author] 3 Sep @ 8:28am 
Fixed
YAYO 2 Jul @ 8:48pm 
deal stocks - dealCards function have bug. it work only 1 time.

i try fixed it

function dealCards(deck)
local seated = #getSeatedPlayers()
c = seated;

if seated == 2 then
c = 4
end

for i = 1, c do
local position = commp0
deck.takeObject({
position = position,
flip = true
})
end
end
N-Chance 4 May @ 6:59am 
Oh, I get it. These Stock Boom/Stock Bust cards are displayed like Stocks while in the deck.
N-Chance 4 May @ 6:46am 
Stock Boom & Stock Bust cards are now replaced by some stock cards in the Market Deck. I remember this deck looked like normal this past week.
Il-Roberto 28 Mar @ 4:14am 
found it!

a self.createButton inside onLoad fnct in Global.lua
Il-Roberto 28 Mar @ 3:50am 
I get this strange error on load:
"Error network remote LuaGameObjectScript/RPCCreateButton: exception has been thrown by the target of an invocation" but I don't see any error on scripting during game