Arma 3
70 ratings
Big Cat Rescue (SP/COOP)
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Vehicles
Scenario Map: Normandy
Tags: Tag Review
File Size
Posted
Updated
391.879 KB
30 Jul, 2023 @ 4:35am
3 Aug, 2023 @ 12:00pm
3 Change Notes ( view )
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Big Cat Rescue (SP/COOP)

In 2 collections by BlackFox
BlackFox's Arma 3 Scenarios
67 items
BlackFox's Spearhead Scenarios
5 items
Description
The Tiger tank was knocked out by Allied forces but we believe it can be recovered. Find the Tiger and it's surviving crew members.
Our heavy tank reserves are shrinking. You and the crew of your Panzer III N will try to break through enemy territory. Destroy enemy vehicles and save valuable asset.

In this scenario, you will command a Panzer III N on a mission to find a damaged Tiger, destroy the M10 tank destroyers that have knocked out said Tiger, and rescue the surviving crew members.
In addition to the aforementioned M10s, you'll face American soldiers armed with Bazookas, making each bush a potential hostile firing position.


Current Spearhead Performance
The current state of performance for Spearhead 1944 (or specifically it's map) doesn't seem to be the best... I tried my best to make the mission as smooth as possible but as they say it is what it is. Looks like some drops in FPS are unavoidable at the moment.
¯\_(° ͜ʖ °)_/¯


Procedural generation is used in the mission to make it fresh and interesting on every playthrough.

The location of the damaged Tiger, the locations where the crew are kept and the starting positions and routes of the M10 tank destroyers, as well as the time of day and weather are randomized.



COOP mode is available for up to 10 players.

Takes somewhere between 25 - 40 minutes to complete the mission.
23 Comments
thewelshsoldier 10 Oct @ 12:33am 
very nice mission quick question how did you some of the scripting with the dialogue?
BlackFox  [author] 9 Apr @ 10:20pm 
Komodo That's great question. I just exported mission and as far as I can tell it appeared by itself. Gotta "love" the DLC that chooses for me what I want in my mission but if you wanted to create it by yourself for other DLCs (that don't force mechanics on you) simple BIS_fnc_holdActionAdd with contition of tank having dammage greater that 0 would do the trick.

TLDR: After exporting it appeared by itself. F the DLC for doing crap like this.
Komodo 9 Apr @ 9:21pm 
nice mission
Question: How did you script the HoldAction to repair the tank when it gets damaged?

ty
BlackFox  [author] 8 Aug, 2023 @ 4:12am 
Soapbox0331 thanks. Very good to here that coop worked well. :D
Soapbox0331 8 Aug, 2023 @ 3:37am 
Fun mission, ran well with my friends!
BlackFox  [author] 4 Aug, 2023 @ 10:15am 
Annysimmers :>
Annysimmers 4 Aug, 2023 @ 10:14am 
You're welcome BlackFox :)
BlackFox  [author] 4 Aug, 2023 @ 4:02am 
Goose1337 thank you. :>
Goose1337 4 Aug, 2023 @ 4:00am 
Nice scenario!
BlackFox  [author] 3 Aug, 2023 @ 12:35pm 
[LOS] Fuck Bremen [MG] I don't know that to say more then. :<
I just tested it again and everything started just fine.
(also no one else report anything like this)

Only one more thing I can suggest is that you try spawning Panzer III N in the editor and seeing if the same bug occurs when you hit play as it commander.
In that case it's definitely not mission's fault otherwise I can help as I can't reproduce the bug. :CCC