Arma 3
81 oy
Spearhead 1944 - Liberation [Normandy/US]
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Normandy
Meta: Dependency
Etiketler: Tag Review
Dosya Boyutu
Gönderilme
Güncellenme
3.694 MB
25 Tem 2023 @ 7:38
11 Ağu @ 0:40
5 Değişiklik Notu ( görüntüle )
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Spearhead 1944 - Liberation [Normandy/US]

Luca tarafından 1 koleksiyonda
Spearhead 1944 Missions
4 öğe
Açıklama
Description
Enemy forces are dug in deep all over Normandy...
We need to secure various key-sectors in order to liberate the area, so assemble your squads, establish your FOB and get to work.

After establishing your first base of operations you may recruit and aquire additional forces, keep in mind though that our logistics is limited, to improve your situation you will have to conquer enemy territory:
  • each town you capture grants us additional manpower
  • each supply stash improves our fuel situation
  • each military base and headquarter supplies us with ammunition
  • each radio tower provides us with information about troop movement

As you grow more powerful, the enemy will start getting more aggressive, to hinder their wareffort be sure to disrupt their supply lines, kill their officers and gather intel!

Our strategic goal is to capturing the three main cities for this campaign to end, good luck soldiers!


Notes
  • This mission is based on the GREUH framework by ZBug
  • I have not had time to test everything yet, so report any issues

166 Yorum
Luca  [yaratıcı] 26 Ağu @ 22:49 
@Dustin5600
I'm afraid not :/
There is some gamemodes that have that (Arma commander I believe) but its quite a different gamemode compared to liberation.
Dustin5600 26 Ağu @ 18:07 
understandable, know of any CTI modes for this that do?
Luca  [yaratıcı] 20 Ağu @ 22:39 
@Dustin5600
No, too much work.
Dustin5600 20 Ağu @ 20:35 
Any possibility of AI commanders?
Luca  [yaratıcı] 20 Ağu @ 11:16 
@mbeekman7141973
Its enough to ask under one item, no need to do so everywhere. See the other one for an answer.
mbeekman7141973 20 Ağu @ 10:49 
Any troubleshooting tips for a crash when trying to start or join a dedicated server?
Machine Gun Kelly 18 Ağu @ 14:07 
@Luca - Same to you as well! Thank you again for your time and effort with this mission!

:)
Luca  [yaratıcı] 17 Ağu @ 15:47 
@Machine Gun Kelly
Whatever makes you happy. Have a nice day :)
Machine Gun Kelly 17 Ağu @ 10:08 
@Luca - QUOTE ME where I stated that YOU SAID "...At no point did I say that keys are not required for addons..."

WHO SAID SUCH??? WHEN??? WHERE???


Per my post:

"The ONLY 'mistake' is that I combined 'missions with mods', in stating that a mission (JUST THE SQM FILE) requires a key - A SQM file does NOT require a key. That is the only mistake I made. And this was just a 'typo' as well."

Where in the hades you get all this other crap from bewilders me!

Dude...Bro...chill out. All I said was 'I made a typo'.

As it seems all you wish to do is argue over things I never said and you're so confused over what an 'owning up to ones mistakes' looks like, I shall leave you to your ignorance and ill mannered behaviors.

Argue with yourself. I shall not lower myself to your 'standards'.

Good Day.
Luca  [yaratıcı] 16 Ağu @ 0:18 
@Machine Gun Kelly
You wrote it in a direct response to my statement and in that combination what you wrote is utter nonsense. At no point did I say that keys are not required for addons, just that they are in no way involved with missionfiles which are not in addon form. And if you did as much as bother to check the tags this item here has, you'd see that it is, in fact, not an addon but a pure missionfile, invalidating your whole point.
Yes, client and server need the same files, but if you know as much as you claim, you'd be aware that it also does not matter as missionfiles from the mission directory are downloaded by the clients automatically after connecting.