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I'm afraid not :/
There is some gamemodes that have that (Arma commander I believe) but its quite a different gamemode compared to liberation.
No, too much work.
Its enough to ask under one item, no need to do so everywhere. See the other one for an answer.
:)
Whatever makes you happy. Have a nice day :)
WHO SAID SUCH??? WHEN??? WHERE???
Per my post:
"The ONLY 'mistake' is that I combined 'missions with mods', in stating that a mission (JUST THE SQM FILE) requires a key - A SQM file does NOT require a key. That is the only mistake I made. And this was just a 'typo' as well."
Where in the hades you get all this other crap from bewilders me!
Dude...Bro...chill out. All I said was 'I made a typo'.
As it seems all you wish to do is argue over things I never said and you're so confused over what an 'owning up to ones mistakes' looks like, I shall leave you to your ignorance and ill mannered behaviors.
Argue with yourself. I shall not lower myself to your 'standards'.
Good Day.
You wrote it in a direct response to my statement and in that combination what you wrote is utter nonsense. At no point did I say that keys are not required for addons, just that they are in no way involved with missionfiles which are not in addon form. And if you did as much as bother to check the tags this item here has, you'd see that it is, in fact, not an addon but a pure missionfile, invalidating your whole point.
Yes, client and server need the same files, but if you know as much as you claim, you'd be aware that it also does not matter as missionfiles from the mission directory are downloaded by the clients automatically after connecting.