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No, too much work.
Its enough to ask under one item, no need to do so everywhere. See the other one for an answer.
:)
Whatever makes you happy. Have a nice day :)
WHO SAID SUCH??? WHEN??? WHERE???
Per my post:
"The ONLY 'mistake' is that I combined 'missions with mods', in stating that a mission (JUST THE SQM FILE) requires a key - A SQM file does NOT require a key. That is the only mistake I made. And this was just a 'typo' as well."
Where in the hades you get all this other crap from bewilders me!
Dude...Bro...chill out. All I said was 'I made a typo'.
As it seems all you wish to do is argue over things I never said and you're so confused over what an 'owning up to ones mistakes' looks like, I shall leave you to your ignorance and ill mannered behaviors.
Argue with yourself. I shall not lower myself to your 'standards'.
Good Day.
You wrote it in a direct response to my statement and in that combination what you wrote is utter nonsense. At no point did I say that keys are not required for addons, just that they are in no way involved with missionfiles which are not in addon form. And if you did as much as bother to check the tags this item here has, you'd see that it is, in fact, not an addon but a pure missionfile, invalidating your whole point.
Yes, client and server need the same files, but if you know as much as you claim, you'd be aware that it also does not matter as missionfiles from the mission directory are downloaded by the clients automatically after connecting.
MODS ONLY require keys. Missions do NOT.
HOWEVER, what I stated OVERALL IS TRUE.
And if you bothered to do a little research, you would know this was most likely a typo and not 'mis-information'. I have almost 20k hours in ARMA 3 alone. Even more in A2, A1, and OFP. I have been a 'customer' of Bohemia ever since the original release of OFP.
ALSO, what I stated is TECHNICALLY true, as SOME missions on here, COME WITH MODS. Thus, in those rare cases, I WOULD be correct.
The ONLY 'mistake' is that I combined 'missions with mods', in stating that a mission (JUST THE SQM FILE) requires a key - A SQM file does NOT require a key. That is the only mistake I made. And this was just a 'typo' as well.
In the end, EVERYBODY MUST HAVE THE SAME FILES - PERIOD; BE IT A MISSION OR MODS.
Not only have I been with ARMA since 'Day One', I am a ARMA dev myself with my own mod.
I do know some things...
;)
What Machine Gun Kelly said is incorrect.
Keys only apply to mods, missionfiles are downloaded on every client by default when joining a server, unless you set them up as an addon, which you can't do by accident, meaning if you do so in the first place you know what you are doing. So you can completely forget about anything he said.
@Machine Gun Kelly
Fully incorrect. Keys only apply to addons, missionfiles are not addons unless you set them up in one, which is not the default for steam workshop missions.