Arma 3
81 ratings
Spearhead 1944 - Liberation [Normandy/US]
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Normandy
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.694 MB
25 Jul, 2023 @ 7:38am
11 Aug @ 12:40am
5 Change Notes ( view )
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Spearhead 1944 - Liberation [Normandy/US]

In 1 collection by Luca
Spearhead 1944 Missions
4 items
Description
Description
Enemy forces are dug in deep all over Normandy...
We need to secure various key-sectors in order to liberate the area, so assemble your squads, establish your FOB and get to work.

After establishing your first base of operations you may recruit and aquire additional forces, keep in mind though that our logistics is limited, to improve your situation you will have to conquer enemy territory:
  • each town you capture grants us additional manpower
  • each supply stash improves our fuel situation
  • each military base and headquarter supplies us with ammunition
  • each radio tower provides us with information about troop movement

As you grow more powerful, the enemy will start getting more aggressive, to hinder their wareffort be sure to disrupt their supply lines, kill their officers and gather intel!

Our strategic goal is to capturing the three main cities for this campaign to end, good luck soldiers!


Notes
  • This mission is based on the GREUH framework by ZBug
  • I have not had time to test everything yet, so report any issues

164 Comments
Luca  [author] 20 Aug @ 10:39pm 
@Dustin5600
No, too much work.
Dustin5600 20 Aug @ 8:35pm 
Any possibility of AI commanders?
Luca  [author] 20 Aug @ 11:16am 
@mbeekman7141973
Its enough to ask under one item, no need to do so everywhere. See the other one for an answer.
mbeekman7141973 20 Aug @ 10:49am 
Any troubleshooting tips for a crash when trying to start or join a dedicated server?
Machine Gun Kelly 18 Aug @ 2:07pm 
@Luca - Same to you as well! Thank you again for your time and effort with this mission!

:)
Luca  [author] 17 Aug @ 3:47pm 
@Machine Gun Kelly
Whatever makes you happy. Have a nice day :)
Machine Gun Kelly 17 Aug @ 10:08am 
@Luca - QUOTE ME where I stated that YOU SAID "...At no point did I say that keys are not required for addons..."

WHO SAID SUCH??? WHEN??? WHERE???


Per my post:

"The ONLY 'mistake' is that I combined 'missions with mods', in stating that a mission (JUST THE SQM FILE) requires a key - A SQM file does NOT require a key. That is the only mistake I made. And this was just a 'typo' as well."

Where in the hades you get all this other crap from bewilders me!

Dude...Bro...chill out. All I said was 'I made a typo'.

As it seems all you wish to do is argue over things I never said and you're so confused over what an 'owning up to ones mistakes' looks like, I shall leave you to your ignorance and ill mannered behaviors.

Argue with yourself. I shall not lower myself to your 'standards'.

Good Day.
Luca  [author] 16 Aug @ 12:18am 
@Machine Gun Kelly
You wrote it in a direct response to my statement and in that combination what you wrote is utter nonsense. At no point did I say that keys are not required for addons, just that they are in no way involved with missionfiles which are not in addon form. And if you did as much as bother to check the tags this item here has, you'd see that it is, in fact, not an addon but a pure missionfile, invalidating your whole point.
Yes, client and server need the same files, but if you know as much as you claim, you'd be aware that it also does not matter as missionfiles from the mission directory are downloaded by the clients automatically after connecting.
Machine Gun Kelly 15 Aug @ 11:41pm 
@Luca - You confused a 'typo' more so than anything else.

MODS ONLY require keys. Missions do NOT.

HOWEVER, what I stated OVERALL IS TRUE.

And if you bothered to do a little research, you would know this was most likely a typo and not 'mis-information'. I have almost 20k hours in ARMA 3 alone. Even more in A2, A1, and OFP. I have been a 'customer' of Bohemia ever since the original release of OFP.

ALSO, what I stated is TECHNICALLY true, as SOME missions on here, COME WITH MODS. Thus, in those rare cases, I WOULD be correct.

The ONLY 'mistake' is that I combined 'missions with mods', in stating that a mission (JUST THE SQM FILE) requires a key - A SQM file does NOT require a key. That is the only mistake I made. And this was just a 'typo' as well.

In the end, EVERYBODY MUST HAVE THE SAME FILES - PERIOD; BE IT A MISSION OR MODS.


Not only have I been with ARMA since 'Day One', I am a ARMA dev myself with my own mod.

I do know some things...

;)
Luca  [author] 15 Aug @ 10:40pm 
@WindyDay
What Machine Gun Kelly said is incorrect.
Keys only apply to mods, missionfiles are downloaded on every client by default when joining a server, unless you set them up as an addon, which you can't do by accident, meaning if you do so in the first place you know what you are doing. So you can completely forget about anything he said.

@Machine Gun Kelly
Fully incorrect. Keys only apply to addons, missionfiles are not addons unless you set them up in one, which is not the default for steam workshop missions.