Arma 3
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Phalanx Downfall
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Data Type: Mod
Mod Type: Character, Equipment
File Size
Posted
Updated
274.828 MB
23 Jul, 2023 @ 3:45pm
21 Nov, 2023 @ 4:28pm
5 Change Notes ( view )
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Phalanx Downfall

Description

DISCLAIMER: Any resemblence to any IRL organisation, real or imagined, is not intended.
This mod adds several factions reinterpreting the Altian Civil War, including a reimagining of the AAF, several FIA factions, and a frenemy for the AAF. Using Global Mobilization and S&S as the primary dependencies, the main mod also supports 'soft dependencies' for SOG: Praire Fire (Major content), RHS (Minor content), and Vindicta. A slightly modified version of Force Recon can be found in the mission select screen for multiplayer.




The Altian Armed Forces, the legal armed forces of the republic that arose out of the first civil war, is the most advanced and capable armed forces in the republic. Narrowly avoiding the integration of the pro-Akhanteros militia's at the end of the civil war, the AAF has largely preserved its professional force, however, it is increasingly beset by the challenges of fighting both a conventional conflict and a counter-insurgency simultaneously, with western support becoming more and more limited following various controversies, they are slowly beginning to rely on the eastern powers for both political and material support.

The AAF is aided by the police force for local support, however the Altian PD has been suffering chronic underfunding and both the AAF and PD have been competing with the Akhanterites for influence with Col. Akhanteros himself. Often finding them at odds with their supposed allies.




Much to everyone's surprise at the end of the civil war, Col. Akhanteros did not unify the pro-Akhanteros factions of the Altian civil war into a single amalgamated AAF. While this largely preserved the professionalism of the AAF, it produced a paramilitary structure separate to the AAF only loyal (at least in theory) to one man only. This structure, referred to as the Akhanterites, instantly became unpopular with the Altian people once they began extrajudicial repressive measures.

Materially, they secretly slice material from AAF stockpiles, purchase equipment on the grey market, and steal state funds, all with the permission of their patron, Col. Akhanteros. However, the personal loyalty of the Akhanterites is not assured, and they have taken over the capital, restricting the ability for non Akhanterite personnel to find an audience with their head of state, there have also been allegations that they recieve covert assistance from abroad.




The Freedom and Independence Army, referred to as the FIA, is the united political front for various anti-Akhanteros political factions, the dominent factions include the remnants of the previous Altian government & its armed forces, referred to as the Loyalists who fight a conventional conflict, but have lost a lot of their influence as the losses mount. Competing yet allied are various insurgent groups who conduct assasinations, bombing campaigns, theft, and psychological operations.

The most notorious group however are the Golden Path, agrarian communists who have singlehandedly delegitimized the Altian Left. The Golden Path engage in forced conscription of youth, eagerly accept foreign volunteers, participate in the illicit drug and organ markets, eagerly accept civilian casualties, and have no regard for the laws of war.




- 6 unique factions
- Retextures of S&S equipment
- Retextures of GlobMob vehicles
- integrated submods for Vindicta, RHS, and SOG Praire Fire, requiring no extra download.
- integrated version of Force Recon


- ALIVE for crates & groups creator

Join my discord if you want to keep up with my mods or get in touch with me.
https://discord.gg/ptrCdbAj2B
I ONLY ACCEPT BUG REPORTS ON MY DISCORD



Submod information
This mod includes integrated submods that you don't have to download elsewhere, you do not need to have these 'soft dependencies' to use this addon, however, if you do have them active, the following content will be enabled ingame
SOG Praire Fire - Major content
RHSAFRF & RHSUSAF - Minor content
Vindicta - Included factions


ALIVE Classnames
AAF - ACM_GM_ind_AAF2015
Akhanterites - ACM_GM_ind_AAF2015_AKH, ACM_GM_opf_AAF2015_AKH
Police - ACM_GM_ind_AAF2015_POL
Loyalists - ACM_GM_blu_AAF2015_FIALoyalist
Insurgents - ACM_GM_blu_AAF2015_FIAInsurgents, ACM_GM_opf_AAF2015_FIAInsurgents, ACM_GM_ind_AAF2015_FIAInsurgents
Golden Path - ACM_GM_blu_AAF2015_FIAGoldenPath, ACM_GM_opf_AAF2015_FIAGoldenPath

NOTES
- I am NOT taking requests
- I am NOT accepting suggestions
- BISIGN and BIKEY included

LICENCE INFORMATION | IMPORTANT
Originally posted by Anthrax:
The following pbo's are subject to APL-SA
- ACM_AAF_2015_core.pbo
- ACM_AAF_2015_RHS_Submod.pbo
- ACM_AAF_2015_SOG_Submod.pbo
- ACM_AAF_2015_Vindicta_Submod.pbo

The following pbo's are subject to APL-ND
They are NOT to be distributed in any way shape or form (dependent retextures allowed)
- ACM_AAF_2015_Mk5.pbo
63 Comments
Anthrax  [author] 8 Jul @ 2:01pm 
Global Mobilization is *absolutely* required

SOG Praire fire is *optional*
SUPREMAWARGOD36 6 Jul @ 6:47pm 
is the CLDC required or will it just remove some stuff
Hannibal 10 Apr @ 11:37am 
Man this stuff looks epic. Cant decide which to start with.
Sunbather 4 Feb @ 12:53pm 
I am gonna try it out. Thanks!

If anyone else knows of a mod that hides all modern objects of a map (solar panels, wind turbines) when the map is loaded up, please tell.
Anthrax  [author] 3 Feb @ 4:26pm 
hide terrain object module
Sunbather 3 Feb @ 8:17am 
How would one get an Altis map that is more in line with the timeline of the factions (i.e. no solar panels or wind turbines)?
Tactictard 9 Jan @ 11:12pm 
If only someone made a KP Liberation scenario with this mod, it'd be awesome.
Anthrax  [author] 1 Jan @ 1:18pm 
Yes. There is an integrated vindicta submod that will only activate if you have Vindicta loaded.
daniel805 1 Jan @ 6:16am 
Does this mean i can use this mod's factions in vindicta?
Gonzo-GT 15 Dec, 2023 @ 1:20pm 
Just a very small thing but your in-game mod description is bugged (when you click the mod's logo in game, in the main menu, for info), it is because you used the letter & when refering to the use of S&S mod, and for some reason when it's used the rest of the mod's description stops showing.