Sid Meier's Civilization VI

Sid Meier's Civilization VI

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(REMAKE)The Ideal Country Led by Ennis
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21 Jul, 2023 @ 11:57pm
15 Feb @ 5:39am
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(REMAKE)The Ideal Country Led by Ennis

Description
The English version uses machine translation. If there are any errors, please point out

Containing the three leaders and their civilization. The leader Ennis(The dawn in the ruins) sometimes reports errors when creating the game, which has little impact, and it is no problem to create it again.

If you subscribe to "The Ideal Country Led by Ennis",please disable this old mod when playing this mod.

LEADER:

1.ENNIS
Ability:All spies start as Agents with a free promotion.
After Ennis becomes the target of the declared war, military units gains+5 combat strength, and+2 movement lasts for 12 rounds.
Has five special projects that can provide a spy and a total of +18 permanent combat strength[ICON_Strength] bonuses, each of which can only be completed once.


2.Ennis(The dawn in the ruins)
Ability:Gain 3 diplomatic favor for each civilization you declare friendship with after completing city production.
For every civilization you engage, all your armies deal 5 extra damage to the target and recover 3 HP. (Effect approximately +3 combat strength)
Own the following projects:
1. Spy Inheritance:gain a spy .Unlocked in Civic "EARLY_EMPIRE"
2. Two projects which unlocked in Civic "military tradition" and "military training". After completion, all armiesgain 2 , 3 combat strength.
3. Peace and beauty: +1 Culture and +1 Production in tiles with Breathtaking. Unlocked in Civic "MEDIEVAL_FAIRES"


3.Ennis(Midsummer dream)
+1 Food in tiles with Charming Appeal.+1 Science and+1 Culture in Breathtaking.+1 Production and +1 Culture in tiles with appeal>=6.
All tiles in your cities gain -1 Appeal,and -1 Appeal if player is at war。
All tiles in your cities which have wonders gain +1 Appeal,+1 Appeal in your cities which have both Entertainment complex and theater.Bars provides +1 appeal for the surrounding tiles,but cannot be built adjacent to another bar.

Own the following projects:
1. Spy Inheritance:gain a spy .Unlocked in Civic "EARLY_EMPIRE"
2. Peace and Prosperity: +1 Production in tiles with Breathtaking. Unlocked in Civic "MEDIEVAL_FAIRES"
3. Celebrate the beauty: +1 Science and+1 Culture in tiles with Charming. Unlocking in Civic "OPERA BALLET"

Civilization:

The Ideal Country

All armies gain -5 combat strength, all cities have +2 amenities, +10 loyalty.
+1 Production in tiles with Charming Appeal.
After unlocking the civic "code of law",gain a boost after establishing or occupying a city

District:

National Plaza

Replaces the theater district and cheaper to build and unlocked in the Civic Early Empire .
Also unlocks Ennis's special projiects.
+1 Culture bonus for each adjacent Bar.
+1 Great Artist Point,+1 Great Science Point,+1 Great Writer Point,+1 Great musician Point.
Breathtaking: +2 Culture bonus,Charming: +1 Culture bonus

Buildings:

The emblem of country

Bonus Science equal to the adjacency bonus of the National Plaza district.
+2 culture,+1 Great Writer Point,+1 writing slot.


Improvement:

Bar

can be built on any flat ground (except for some special landforms).can be built on hills after unlocking the "construction" technology.
+1 Culture,+2 Gold.+1 Culture after researching drama poetry,+1 Gold after researching currency,+1 Gold after researching medieval faires.
Provides Tourism from Culture after researching Flight.


Units:

1.Pioneer

replace the scout,Possess 25 basic combat strength,cost 40 production,+1 View +2 combat strength against Barbarians for every pioneer you have.

2.Volunteer army
Ideal Country unique Industrial era unit that replaces the Line Infantry.
Possess 68 basic combat strength,cost 300 production and 10 saltpeter,+1 Movement.
+3 Combat Strength when within 1 tile of the volunteer army.
After unlocking this unit, players obtain 1 volunteer army nearby after capturing a city.






All leaders of this mod contain differential diplomatic difference. Although my screenshot is a little......

It was made with balance in mind, so it shouldn't be too supermodel to play.

The character is Ennis from the unpopular mobile game Soul Tide. Ah, yes, the three leaders are actually three of her skins. I made this mod based on my understanding of her

It took a long time. I hope you like it

Update log:

Ah, this is my habit, there is no content now, there will be later =v=

Not anymore. Thank you for seeing this.
17 Comments
A原翼  [author] 15 Feb @ 5:42am 
文本bug已修复。是我刚学mod制作留下的坑......有任何bug请务必支出。会较快修复的
gentleman 15 Feb @ 3:30am 
有个bug,文明介绍那里,我在选人界面的时候看到是全中文显示,进入游戏之后在点击查看,文明部分依然是中文,但是领袖特质那里就变成了英文,以及有些名字变成了代码
大藏 10 Feb @ 12:55am 
哇,潮汐欸
艾露恩丶月痕 19 Jan @ 1:24pm 
哦哦好的
A原翼  [author] 17 Jan @ 7:07am 
@艾露恩丶月痕 请细心留意,项目完成后的加力只是没显示而已,其实已经算入战力了。这个仔细算下能发现的。这方面确实是我做得不够细致。如果还有问题的话,请加我好友来详细咨询。
艾露恩丶月痕 17 Jan @ 6:23am 
为啥加力不起作用
Abutilon 6 Jan @ 7:46pm 
一眼看下来还以为这一整篇都是一个领袖的技能,差点没把我吓死
月灯 19 Dec, 2023 @ 9:21pm 
我去,汐!
A原翼  [author] 18 Sep, 2023 @ 7:33pm 
@eterraria 因为项目没法绑定给固定领袖。游戏里的其他特色项目都是没有市政科技限制,所以才没显示的。
我是觉得不影响游戏所以没处理。真要处理的话只能改成项目不受限制但能力生效有市政要求。
观感实在不好的话请再回复我一下,我晚点改改
eterraria 18 Sep, 2023 @ 5:26am 
玩别的文明也会在市政树里显示那些特殊项目,尽管做不了。这是正常的吗?