RimWorld

RimWorld

70 ratings
[JWL] Atmospheric Water Processor (Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
812.067 KB
21 Jul, 2023 @ 2:03pm
11 Apr @ 12:04am
3 Change Notes ( view )

Subscribe to download
[JWL] Atmospheric Water Processor (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
845 items
Description

Update of Jewelss mod https://steamproxy.net/sharedfiles/filedetails/?id=2664320347



[dsc.gg]
[github.com]




  • 11/25/2021 - Initial release (Happy Thanksgiving!)
  • 11/30/2021 - Bugfix update
    • Resolved no texture issue if SOS2 was not loaded.
    • Reformated file structure (this shouldn't affect gameplay/saves).
    • Resolved harmless red error if Simple FX Smoke was not loaded.



Provides a means of producing Dubs Bad Hygiene water without any water source in exchange for a very large amount of power.

I felt the default compatibility built into DBH for SOS2 was lacking as it didn't produce water for storage systems and therefore left pools, tubs, cooling towers, etc. from being filled. So I devised this as a means of producing large amounts water in space, although you don't need SOS2 to use this and can build it on any biome.

Must be built without a roof above. Place on a 4x4 hardpoint for ships.







Safe to add or remove at any time. May produce a one time red error on startup after removing.

The Atmospheric Water Processor cannot push water directly into fillable items. It needs to pass through water storage first. Make sure you have at least one storage tank connected on the network for it to work.

It will also consume power even if the water network is full. Be sure to toggle power on/off as needed.



Should be compatible with everything.

If you have Simple FX: Smoke installed, the building will produce a thick blue cloud of mechanites while running.



All credit for the script goes to OptimusPrimordial and Taranchuk as its an exact copy of their Desalination Plant mod.

Dubwise for Dubs Bad Hygiene
Owlchemist for Simple FX: Smoke
Kentington and Thain for Save our Ship 2


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


14 Comments
Mlie  [author] 27 May @ 2:13am 
@Morcalvin No, it generates water
Morcalvin 27 May @ 1:04am 
Can this process waste?
Tia 20 May @ 2:53am 
I foresee a flood of interest in this mod for some reason...
miniccaveman2k2 2 Oct, 2023 @ 1:03pm 
nuke it from orbit, only way to be sure
//SlipperyPete:. 12 Sep, 2023 @ 2:07pm 
@extremegamerbr, A dehumidifier that can fit in a room probably won't produce 800 L/hr, that might be why he says it uses sci-fi tech to accomplish this feat.
Mlie  [author] 8 Sep, 2023 @ 12:22pm 
@extremegamerbr Be sure to inform the original author about your insight
extremegamerbr 8 Sep, 2023 @ 12:20pm 
Could've just made a dehumidificator and collected the water instead of whole nanomechanites to collect them
Armagedon-100 6 Sep, 2023 @ 3:53pm 
I agree with meelock
Imperial Admiral Zander Gibson 28 Jul, 2023 @ 4:22am 
finally, my high tech mountain base can over engineer their water supply too!
Witch ~ 27 Jul, 2023 @ 10:45pm 
Wait people built pools in their ships? XD