RimWorld
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Better Beggars (Continued)
   
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Mod, 1.3, 1.4, 1.5
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312.923 KB
19 Jul 2023 @ 12:40pm
24 Jun @ 1:47pm
3 Catatan Perubahan ( lihat )
Kamu perlu DLC untuk menggunakan item ini.

Berlangganan untuk mengunduh
Better Beggars (Continued)

Dalam koleksi 1 dari Mlie
Mlie's resurrected mods
Item 849
Deskripsi

Update of Fraser Hitchens mod https://steamproxy.net/sharedfiles/filedetails/?id=2729617288



[dsc.gg]
[github.com]


Better Beggars enhances the beggars added in the Ideology DLC.

Features
  • Change how much beggars will ask for (vanilla is a 0.85x multiplier on colony wealth, this mod allows you to change it from 0.1 up to 2x).
  • Change what items beggars ask for.
  • Beggars have a chance to send a delayed reward if you help them out.
  • New Event: Beggar addicts who will come and ask for drugs to help their addictions.
  • New Event: Beggars who are being chased by raiders, if you agree to help they will join you for a few days before leaving.

Planned Features
  • Larger list of items to choose from.
  • More beggar events.

FAQ
Q: Can this mod be added to an existing save?
A: From my testing yes, but no promises.

Q: Can this mod be safely removed from a save?
A: From my testing yes.

Compatibility
Should be compatible with all mods as long as they do not change the vanilla beggars quest or vanilla item defs. If you find compatibility issues let me know and I will try my best to sort them out!

This mod is licensed under the GNU General Public License v3.0
https://github.com/FraserHitchen/BetterBeggars


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


41 Komentar
Evelyn 11 Agu @ 9:14am 
Same bug with @kyrambox
kyrambox 10 Jul @ 7:01am 
After finishing the quest, a message appeares "MessageBeggarsLeavingWithItems". It seems that some strings are underfined...
Mlie  [pembuat] 24 Mei @ 11:31pm 
@小蓝 Please see the Reporting Issues section described above
小蓝 24 Mei @ 7:34pm 
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
小蓝 24 Mei @ 7:34pm 
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
小蓝 24 Mei @ 7:34pm 
Config error in GiveQuest_Beggars_Chased: quest is run from both incident and random quest.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.DefDatabase`1<RimWorld.IncidentDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
小蓝 24 Mei @ 7:33pm 
When I started the game, there was a red letter, I don't know why, can you help me look at it
Giant Enemy Crab 15 Mei @ 1:04am 
Yeah what's weird is that even the ancient dangers don't have the drug, at least not as loot. I didn't check/test with empty caskets though, so maybe that's where it's coming from?
Slash 14 Mei @ 10:36am 
@Vartarhoz I saw a story about a guy who basically lost his colony breaking into an ancient danger to get luciferium that beggars wanted on the "Less Demanding Beggars" discussion thread, so it's not only you apparently.
Giant Enemy Crab 3 Mei @ 3:07pm 
I'm noticing that as of 1.5 during the early part of the game, beggars will ask me for 1x drug that I don't have in any capacity. Not sure if that's vanilla behavior/bug or if it's because of this mod, but figured I'd report it here.