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RimWorld

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Biotech Robust Gene Expansion
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
1.098 MB
19 Jul, 2023 @ 5:19am
14 Apr @ 1:11am
4 Change Notes ( view )

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Biotech Robust Gene Expansion

Description
This mod contains Robust category genes that i found missing in this game. Thanks to Sovereign for fixing my art.
28 Comments
nex 10 Apr @ 12:06am 
seems to work in 1.5
Rince  [author] 27 Sep, 2023 @ 6:50am 
@SariusSkelrets thanks for the effort, will do when i get struck with a next "fixing me old mods" inspiration xd
SariusSkelrets 26 Sep, 2023 @ 8:22am 
You could also do a patch in a patch file and set this mod to be loaded after WVC, if you want:

<Operation Class="PatchOperationReplace">
<xpath>/Defs/StatDef[defName="IncomingDamageFactor"]/minValue</xpath>
<success>Always</success>
<value>
<minValue>0</minValue>
</value>
</Operation>

and add: <li>wvc.sergkart.races.biotech</li> in your loadafter in your about file
SariusSkelrets 26 Sep, 2023 @ 8:16am 
Found the mod responsible for setting a minimal value to that stat (since vanilla doesn't have a minimum): It's WVC - xenotypes and genes

The user only needs to delete that bit in patches_genecompatibility and they won't have any limit to that stat:

<Operation Class="PatchOperationReplace">
<xpath>/Defs/StatDef[defName="IncomingDamageFactor"]/minValue</xpath>
<success>Always</success>
<value>
<minValue>0.1</minValue>
</value>
</Operation>
SariusSkelrets 24 Sep, 2023 @ 7:40pm 
Will do. I'll also tell you what the issue was when I'll know what it is
Rince  [author] 24 Sep, 2023 @ 7:35pm 
@SariusSkelrets Totaly wierd mod interaction. Try to pester some smart guys in Rimworld Discord, they totally gonna solve the mystery
SariusSkelrets 24 Sep, 2023 @ 7:23pm 
To be clear the genes all apply their values as intended. There's just something that forces the minimal final value to be x10% no matter how strong the genes are
SariusSkelrets 24 Sep, 2023 @ 7:21pm 
Yes, it's x10% incoming damage. I've seen it happen before adding this mod where I would stack damage reduction (like tough + robust + more stuff) and no matter how many of these I added it did not drop below ten

Also tested with heroic robust and another pawn. They still cannot go lower than x10% incoming damage

None of my mods intent to cap that value. Here's my modlist: https://github.com/SariusSkelrets/Shared_Error_Logs/blob/main/robust%20gene%20modlist.xml
Rince  [author] 24 Sep, 2023 @ 6:34pm 
@SariusSkelrets never saw this, it's 10% Incoming Damage Multiplier? Mb you have mod that overrites how it works? Cause im totaly sure i made it to 0%, but what you tell me is worse then Heroic Robust gene. It's a flat math change, it's should multiply it to 0. If math don't work, i have no authority
SariusSkelrets 24 Sep, 2023 @ 6:05pm 
My pawn with the godlike robust gene won't get full physical immunity, being struck at x10% despite oonly having that one. Is there something I need to do to fix that?