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<Operation Class="PatchOperationReplace">
<xpath>/Defs/StatDef[defName="IncomingDamageFactor"]/minValue</xpath>
<success>Always</success>
<value>
<minValue>0</minValue>
</value>
</Operation>
and add: <li>wvc.sergkart.races.biotech</li> in your loadafter in your about file
The user only needs to delete that bit in patches_genecompatibility and they won't have any limit to that stat:
<Operation Class="PatchOperationReplace">
<xpath>/Defs/StatDef[defName="IncomingDamageFactor"]/minValue</xpath>
<success>Always</success>
<value>
<minValue>0.1</minValue>
</value>
</Operation>
Also tested with heroic robust and another pawn. They still cannot go lower than x10% incoming damage
None of my mods intent to cap that value. Here's my modlist: https://github.com/SariusSkelrets/Shared_Error_Logs/blob/main/robust%20gene%20modlist.xml