Arma 3
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Simple Persist
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Data Type: Mod, Server
Mod Type: Mechanics
Dimensiunea fișierului
Postat
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31.732 KB
19 iul. 2023 la 3:40
29 sept. la 2:06
25 notițe privind schimbările ( vizionare )

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Simple Persist

Descriere
Simple Persist is a server side mod, which requires no additional setup past enabling.

Fully backwards compatible, it does not care what other mods you are using, what you may remove ect during your playtime.

Features
Currently it will store Player information on Disconnect (Manual abort, crash or Desync) and restore it on Connection:
- Loadout (Vanilla or Modded, supports all armoury loadouts)
- Health (Vanilla or ACE Medical)
- Position
- Player Rations (ACE Only)
- Role based Persistence. Wiki Page [github.com]



Does not require additional mods, external databases, websites ect.
It doesn't even need CBA_A3 or ACE!

Simple Persist is entirely self-contained.
SP retains Player information in the ProfileNamespace. No fancy tricks or back end needed, this means at most you will need to create a new profile when creating a server (or deleting the old profile.vars) in order to make use of this mod.

Postat inițial de Tad:
I am not responsible if you end up in the ocean.



Future Plans
There is more to be added in future, such as:
- Vehicles
- Scenic Objects
- Mod compatibilities, IE ACRE channel restore
- Markers (Player side)
- Server Variables (Will need configuration if use is required)
- Anything else that may come up.

However they are currently on-hold pending some more time for development.



Developer's Notes

- Github Link[github.com]
- Wiki Link[github.com]

Please take note, this is not intended to replace ALIVE, RCO Persist or anything else, those mods are more fully featured than this. The aim of this is to provide a simple Player persistence experience.



Reuse
Re-packing, re-uploading and re-publishing this mod are not authorised.

Copyright 2013 [Tad_] This item is not authorized for posting on Steam, except under the Steam account named Tad_



If you have any questions, or issues, please feel free to reach out on the Workshop, or my public Discord Server[discord.gg]

[ko-fi.com] [discord.gg]
114 comentarii
Tad  [autor] 30 sept. la 15:28 
First up it will attempt to use the BIS_fnc_findSafePos function, if that returns an error or tries to send you to 0,0,0 then it now defaults back to the precise location which was saved before.

You should never be returned to 0,0,0 now basically.
Wiket 30 sept. la 10:04 
@Tad so does this instead spawn you exactly where you left off, or a location stored from a previous save? If ifs the first option, is there a way to disable BIS_fnc_findSafePos? So that you always spawn at the exact spot you logged?

Been doing some stuff on Cytech (underground, small corridors) and there is a chance the safe position is outside the confines of the map.

Thanks.
Tad  [autor] 29 sept. la 2:08 
Updates out guys. Should fix the reported issue (Note I couldn't replicate the problem so testing didn't really show anything).

Updated fnc_setobjpos to fall back to last stored position if BIS_fnc_findSafePos fails.
This should stop randomly being sent to 0,0,0 because ARMA cant' find a safe position.
Tad  [autor] 26 sept. la 16:24 
Glad it's sorted Wiket :)

Im not sure what IMS needs btw, there shouldn't be any compatibility issues however?
Wiket 26 sept. la 15:41 
Tad is a legend and got into Discord to help with my issue. It was user error and the mod is working great!
Wiket 26 sept. la 11:47 
@Tad I sent it over Discord, thanks in advance!
冬岩 24 sept. la 21:17 
hi,My question is, is this module useful for IMS (Improved Melee System)? Because this module cannot work on saved tasks, they said they need persistent mods
Tad  [autor] 21 sept. la 16:23 
Wiket, if you can send me the Server log file i'll be able to take a look at whats happening
Wiket 18 sept. la 17:31 
@Tad so I just tested with the unit, we logged in, ran around, changed gear. Then we all left. Then after rejoining some were naked, some spawned in the wrong spot (this wrong spot was the same for everyone, maybe map center?), and some spawned fine.

We do events with 60-70 people, is this why?
Tad  [autor] 16 sept. la 12:53 
Hullahopp has given me the run down of the issue on GIT, i've got a potential fix in the works, it just needs testing.