RimWorld

RimWorld

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Advanced Bridges & Corners
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
6.638 MB
18 Jul, 2023 @ 4:46pm
23 Jul @ 2:41am
5 Change Notes ( view )

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Advanced Bridges & Corners

Description
Continued mod
A good and old mod all the way back from before version 1.0 continued by @troopersmith1 and @_MagnusTheGreat_ for a long time.
Huge thanks to them.
Original Continued mod.

Really liked the mod back then, so decided to revive it to version 1.4, adding a new bridge type, blueprints to all bridges and did some small tweaks.
Hope you people like it, so plz let me know what you think.

Overview



Bridge Corners
Bridge corners are separate building pieces and not part of the linked bridges. You can rotate them as you do with any other object.

Deconstructed/Removed Bridges
These are not standard bridges as described in the Original Description of the mod, you CANNOT USE REMOVE BRIDGES on them. Instead, you need to use the "deconstruction tool" as on other objects.

Original Description

Known Issues:

Snow will not appear on Advanced Bridges, but the snow is there, and will affect movement speed. This is because the bridges added by this mod are considered buildings, and the snow effect only appears on terrain.

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Description

"Advanced Bridges," as the name so subtly suggests, allows you to build bridges which are, well, a bit more advanced than those available in vanilla RimWorld. (Well, technically, you could also create piers or even a boardwalk. It's really up to you.) All you need is wood, stone or metal. And a bit of extra steel for reinforcement if you're building over deep water. (Yes, this mod allows you to build bridges over deep water as well as over shallow water.)

Light bridges (built from wood) require no special research, and support light construction, so you can, for example, use a light bridge to run a power conduit across a river. Heavy bridges (those built from stone or metal) do require research, but will support heavy construction, so you can actually place walls on them.

NOTE: "Advanced Bridges" does not disable construction of default vanilla bridges, so you can actually use both types of bridges on your maps if you so desire. But you won't be able to build vanilla bridges over deep river water, and won't be able to place walls over them. (In other words, they'll function just like the mod's light bridges.)

- Rainbeau Flambe (dburgdorf)

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Compatibility:

"Advanced Bridges" can safely be added to a game in progress, but if you try to remove it from a game in which you've actually built any bridges, you will of course make the map unplayable.

The mod should be compatible with any mods that add additional water tiles to the game, so long as those mods have assigned the "bridgeable" affordance to those water tiles.

There seem to be some issues when using "Advanced Bridges" together with Jec's "Doors Expanded." I haven't tracked down the cause yet, but if a boardwalk or bridge is built under a large door or gate, the door will (not always, but sometimes) stop working properly. Doors seem to work fine if built on top of existing bridges or boardwalks, though, so if you must build a large door on top of a bridge or boardwalk, make sure to place the bridge or boardwalk first. But to be perfectly safe, try to avoid putting such doors on bridges or boardwalks at all.

If you want to be able to catch fish from your bridges, you'll need to utilize an additional mod to add that capability. Obviously, I'd recommend my own "Fishing," though it's not the only option.

IMPORTANT NOTE: If you remove bridge tiles with dev tools, or "minify" them to move them (which isn't possible in vanilla, but might be thanks to other mods), you will end up with problematic "pseudo" terrain tiles on your map where the bridges used to be. Please don't do this! If you need to remove a bridge tile, deconstruct it properly!

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Credits:

The code in "Advanced Bridges" borrows a bit from Sulusdacor's "[sd] Bridges" mod. And obviously, the mods are very similar on a conceptual level.

The traditional Chinese language files were provided by Steam user Alane. The simplified Chinese language translation files were provided by Steam user kghostSATORI. The Japanese language files were provided by Proxyer.

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License:

If you're a modpack maker and want to include "Advanced Bridges" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.

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Updates
23-07-2023
Fixed a startup error in the about file.
Unsub/Resub the mod and it should work fine now with no errors.

21-07-2024
Did a larger update, adding corner bridges to all bridge types in the mod.
Changes to bridge texture to be sharper and fit with corners.
Bridges are not selectable any more, to put them more in line with normal bridges.
Bridges can be deconstructed/removed with the deconstructed tool, NOT remove bridges.
A new Menu tab called "bridges" was added to counter clutter.
Patched in so bridges from other mods go into the new menu tab.
Optimized and cleaned up some code.

22-06-2024
Made some small updates so Wired bridges take 25% less damage from explosions and heavy bridges 75% less.

13-03-2024
Updated to game version 1.5

My other mods
See all my mods here
Popular Discussions View All (1)
0
16 Nov, 2023 @ 7:12am
Russian translation
MrMustache
44 Comments
kongkim  [author] 24 Jul @ 12:25am 
Glad to hear :)
hyp 23 Jul @ 5:53pm 
Error is gone for me now, thank you!
kongkim  [author] 23 Jul @ 2:43am 
@hyp @Eacus I found it, after some long testing :)
It should be fixed now, unsub and resub the mod and it should work.
Plz, let me know if it works.
kongkim  [author] 23 Jul @ 1:31am 
@Eacus Hmm i still not being able to reproduce it, can you link to a log.
And have you tried unsub and resub to download it again?
Eacus 22 Jul @ 5:29pm 
Exactly the same story as hyp. After 2 hours of deleting half my mod list until I identified the culprit. Identical message to his, no additional info in log to debug this earlier.
kongkim  [author] 22 Jul @ 2:32am 
@hyp Hit F12 and link me a full log.

This do not happen to me when testing.
Try unsub and resub the mod to download it again.
hyp 21 Jul @ 9:06pm 
mod is giving me xml error on startup now (cant post the whole thing)

Exception loading from System.Xml.XmlElement: System.MissingMethodException: Default constructor not found for type System.String
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly,


Had to remove all mods and add them back one at a time to figure out it was this one
kongkim  [author] 21 Jul @ 9:39am 
Did a larger update, adding corner bridges to all bridge types in the mod.
Changes to bridge texture to be sharper and fit with corners.
Bridges are not selectable any more, to put them more in line with normal bridges.
Bridges can be deconstructed/removed with the deconstructed tool, NOT remove bridges.
A new Menu tab called "bridges" was added to counter clutter.
Patched in so bridges from other mods go into the new menu tab.
Optimized and cleaned up some code.
kongkim  [author] 20 Jul @ 12:35am 
@AJarOfDirt Its would be a lot of work for not that much :S
AJarOfDirt 19 Jul @ 10:15pm 
I love the way your bridges work with the Impassable chest-deep water mod, but I prefer the look of the more angled side view like vanilla or Vanilla Furniture Expanded - Architect for blending in with the vanilla floor. Any chance you could modify those bridges to work the same as your bridges?