RimWorld

RimWorld

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EBSG - Capacity Genes (Sight, Hearing, etc)
   
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Mod, 1.4, 1.5, 1.6
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18 Jul, 2023 @ 11:47am
20 Jun @ 9:11am
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EBSG - Capacity Genes (Sight, Hearing, etc)

In 1 collection by Alite
Expanded Biotech Style Genes
26 items
Description
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a range for changing the rate it recovers? If you can have fire resistance genes, why not have genes to resist other types of damage like frostbite and acid?

This mod seeks to add some genes related to to capacity limits, like hearing and vision. This mod adds genes that multiply the capacity by a certain amount. While Mute and Eloquent Speaker both only impact talking, sight and hearing genes impact the other one based on the degree of gene.

For example, having Terrible Vision will multiply Sight by 0.25, and multiply hearing by 1.15. Combine that with Strong Hearing(Hearing * 2, Sight * 0.9), and you've essentially made bat people with 230% hearing and 23% sight! Which brings me to the fun fact of the day, there are no species of bats that are completely blind. In fact, some have been found to have better vision than humans!

Below I have listed the currently added capacities and the multipliers they have. The bonus/penalty for other senses is 5% * gene level(i.e. the +3 sight gene(Terrible Vision) multiplies hearing by 115%, while the -3 is 85% hearing). The ones with fewer genes just have a lower impact on gameplay, and if the game is updated to make them have more impact, this mod will be updated to have more variations of that capacity.

Capacity limits - +1, +2, +3, +4
Talking - 0%
Hearing - 50%, 0%
Sight - 75%, 50%, 25%, 0%

Capacity Bonuses - -1, -2, -3, -4
Talking - 150%
Hearing - 150%, 200%
Sight - 125%, 150%, 175%, 200%


Update August 3, 2023 - Added smell genes, which multiply cooking speed by 0.8, 0.9, 1.1, and 1.2. Also, Great Olfactory Receptors enhances the sense of smell enough that the carrier can smell things like moods, multiplying their social impact by 1.1.


Included in Expanded Biotech Style Genes - All in One

Discord link[discord.gg] for those who want an easier way to ask questions, make requests, or just chat. I'll also be posting new releases there.

Easy link to all of my Rimworld mods

[github.com]
[ko-fi.com]

Surprise bonus human biology fun fact, there is scientific evidence that other senses are actually enhanced as one becomes more impaired. For example, blind people tend to have better hearing based on MRI scans and various tests. The brain accomplishes this by altering the functions of the unused parts in a process called neuroplasticity.
15 Comments
Alite  [author] 17 Sep, 2023 @ 7:00pm 
I'm not sure what implant ability you're referring to, but I haven't added anything like that.
ProCampz 17 Sep, 2023 @ 5:54pm 
do any of these mods have the gene implant ability?? it was in unstable until they removed unstable :/
Alite  [author] 15 Aug, 2023 @ 3:12pm 
An All in One has been made . It will be updated in the future, but most of my planned easy genes have been made.
Alite  [author] 9 Aug, 2023 @ 11:34am 
1: You can compensate for them, and I think you can do the same with trotter hands. The penalty will remain, but if the implants are good enough you can bring a pawn up to standard level.

2: Yes
Kirboh 9 Aug, 2023 @ 11:27am 
Two questions:
I presume you can't compensate for poor vision or poor hearing genes with bionic eyes or ears (since in vanilla, you can't compensate for Trotter Hands with bionic arms)?
Does vision impact things like research speed, and hearing affect social impact?
Joselito 4 Aug, 2023 @ 3:43am 
Bro this is sick!!! Thanks a lot!!!
Alite  [author] 3 Aug, 2023 @ 12:01pm 
Smell genes added.
Alite  [author] 28 Jul, 2023 @ 4:44am 
That's a good idea. I'll add that to my notes.
Joselito 28 Jul, 2023 @ 3:49am 
I understand

Also, I there's an idea about smell genes: social impact bonus

Let's me explain, dogs can know the mood of a person only smelling him, so, I think that a social impact bonus can be logical
Alite  [author] 27 Jul, 2023 @ 4:05pm 
The Vision Genes were for the More Biotech Style series, which was just me creating ranges based on existing genes.

Mods like this add completely new types of genes to the game, which I didn't want to include in MBSG because some people may not want new features, just more fleshed out vanilla genes.