RimWorld

RimWorld

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EBSG - Expanded Food Genes
   
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Mod, 1.4, 1.5
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304.454 KB
17 Jul, 2023 @ 12:54pm
7 May @ 8:12am
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EBSG - Expanded Food Genes

In 1 collection by alite
Expanded Biotech Style Genes
25 items
Description
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a range for changing the rate it recovers? If you can have fire resistance genes, why not have genes to resist other types of damage like frostbite and acid?

For this episode, I have cooked for you the most boring food genes. For our main dish we have 5 new options for food poisoning chances, a 250%, a 200%, a 150%, a 66%, and a 33%, and for a side I have prepared some max nutrition genes that multiply max nutrition by 0.7, 0.8, 0.9, 1.5, 2.0, and 2.5. And for dessert, we will all be glad that I ran out of ideas on how to continue this terrible metaphor. I regret some of my life choices now.

Included in Expanded Biotech Style Genes - All in One

Discord link[discord.gg] for those who want an easier way to ask questions, make requests, or just chat. I'll also be posting new releases there.

Easy link to all of my Rimworld mods

[github.com]
[ko-fi.com]
16 Comments
alite  [author] 7 May @ 8:09am 
Yes because strong stomach is rebalanced in this to be a -3 metabolic efficiency instead of -1. Contracted stomach acts as a balancer for the new metabolic cost without causing too much of an impact on gameplay. Just realized I forgot to update their values in my rebalancing though, because that's supposed to be 80% food capacity, not 60%. I'll upload a fix shortly.
cyanobot 7 May @ 7:57am 
This mod contains a patch to force all xenotypes (predefined in xml, not custom made in game) that have Strong Stomach to also have Contracted Stomach. Is this deliberate?
alite  [author] 14 Feb @ 4:49am 
There isn't one? That's why it gives metabolic efficiency unlike the large stomachs, which take from it.
KemonoAmigo 14 Feb @ 1:51am 
I don't fully understand the effect Max nutrition has. The pawn can store more/less food, what's the advantage of a smaller Food bar/stomach? Wouldn't I just be wasting nutrition every time the pawn "goes over" the bar's limit?
Arkantos Eli 15 Jan @ 12:51pm 
Thank you, that is some speedy delivery!
alite  [author] 14 Jan @ 2:10pm 
Added eating speed genes
alite  [author] 14 Jan @ 1:39pm 
Just processed your request for eating speed genes, and I can't believe I forgot to make those. I'll throw those in EBSG Food once I'm done making them.
alite  [author] 14 Jan @ 1:36pm 
I've made an update to the stomach capacity genes to make them have a bit more of an impact on gameplay. The small stomachs are smaller, and the big stomachs are a lot bigger.
alite  [author] 14 Jan @ 1:28pm 
I may add something like that to the framework in the future, but at the moment I'm not planning on trying to mess with the basic ways genes and xenotypes function since I have so many other things to handle right now.
alite  [author] 14 Jan @ 1:24pm 
10 x would be a bit much since Rimworld simply wouldn't know what to do with that much capacity, but in retrospec 1.3 is way to small of a multiplier. I'll bump them up to 1.5, 2, and 2.5, which depending on metabolic efficiency should allow pawns to store several days of food.

I'll also drop the small stomachs to 0.8, 0.6, and 0.4, which should make them a lot more inconvenient.