Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Catvrix: Next Generation Effects (Final Version)
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Tags: mod, Graphical
File Size
Posted
Updated
121.775 MB
9 Jul, 2023 @ 2:29am
19 Sep, 2023 @ 7:57pm
14 Change Notes ( view )
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Catvrix: Next Generation Effects (Final Version)

In 1 collection by 天使
10th Anniversary: Rome II Total War
10 items
Description
[drive.google.com]


Differences with the previous version.
If you still have the optional file from the previous version please replace it with the optional file above.
This mod, unlike the previous one, contains files that I export directly from UE5.
You will be able to have a huge number of effects on the screen without losing performance.

The quality of the effects has been greatly improved and 71 new effects have been added, including the new metals from my previous Artio mod.
The number of new effects is too much to list, but you will be able to notice them yourself.

Just remember "IT IS ABSOLUTELY NECESSARY TO DOWNLOAD AND PLACE THE ABOVE FILE IN YOUR DATA FOLDER" otherwise this mod will not show any effect on the screen, but don't worry it will not harm your game.

What is this mod?
This mod is the continuation of the list of mods that I will launch this summer that improves the quality, quantity and visibility of all the effects of the game (except those of the campaign map since those are included in the Lvgvs mod) in addition to adding several new effects that were not included in the original game or were not activated in the final version of the game.

This mod contains a total of 181 effects of which 71 are brand new. And the rest is an improvement of the previous ones.

An OPTIONAL mod has been added, (In the questions and answers section I explain why it has to be optional) that will allow you to add these new mods and improve the exposure of the original mods.

In the mod without the optional file you will be able to have a visual improvement of the original effects, and a rescaling of each and every one of them, in addition to improving the lighting of the effects that they generated.

Within the OPTIONAL file, you will be able to burn the ground with a large number of projectiles (Except arrows since your PC will be burned) you will be able to burn certain trees, (With my Epona mod installed). Your units will generate different types of dust depending on the terrain they are fighting on, the blood will be permanent, the terrain can be deformed by projectiles and the deformation will be permanent during battle, the remains of the destruction of buildings and walls will no longer disappear (Don't worry, I modified the position of where the remains of the wall fall to prevent them from blocking the path) the drawing distance of several effects was increased, ashes and embers were added to each fire effect. Certain types of grass can be burned (Only with my Epona mod installed) The quality of rain, snow and fog effects has been improved, effects that were not in the final version of the game have been activated, such as leaves falling from trees, insects, flies on the corpses and rainbows.

Also with the optional file and Epona mod installed together the game's smoke can be affected by lighting so you can see how it can increase or change its density depending on where you look at it, as well as generating rainbows or changing color. Also added a brand new effect that changes the atmosphere around a battle as long as it is at its climax. For example if there is fire in a battle the environment around it with the camera close will be red.

Buildings will generate more fire and the fire can spread from one building to another, the ground can be destroyed and the crater will remain there, soldiers will vomit, spit and also cry, corpse parts will no longer disappear and all the game animations to make it much more viseral.




What changes does this modification have?

  • New metal designs.

  • New blood and hit designs.

  • (File Optional and Epona Mod) New weather effects.

  • (File Optional) Fires and spread of fire

  • (File Optional) Permanent blood

  • (File Optional) Permanent ground deformation.

  • (File Optional) Land that can be burned.

  • (File Optional) Permanent destruction

  • (File Optional) More than 70 new effects.

  • (File Optional) Scars and new sound effects that were never used.

  • (File Optional) Vomiting, urine, saliva and feces

  • (File Optional) Smoke with density and adaptation to light

  • (File Optional) Insects, leaves, rainbows

  • (File Optional) Smoke effects when walking and fighting

  • (File Optional) A new effect that changes the atmosphere of the battle



Questions and answers

Is it compatible with other mods?
  • Yes, it has already been tested by several people for several months, it is compatible with any mod, but you must remove terrain mods since they do not work together. This mod should go at the top of your load order.
Does it affect the performance of my game?
  • I have a 5500xt 8gb card, and have had no issues with performance. If you have a superior card or similar you will be able to play without problems even in big battles inside dense forests, but I can't guarantee anything for inferior cards.
Is it compatible with other languages?
  • In its entirety, the mod does not modify any text, so you can play it in the language you want.
Does this work, modify any statistics or gameplay?
  • No, all the changes are graphical, so you can be sure that the gameplay will not change, so you can combine it with the gameplay mod of your choice.
What would be the recommended load order?
  • This mod, like the others in my collection, should always go up in your load order.
Can I use your mods in my mod?
  • Of course, it doesn't bother me at all. I grew up under the idea of ​​learning to share, you can use any file you want without problems, without losing my permission or giving me credit, this is a work for the community, not to become famous. To share is to live.



What does the name of the mod mean?

I am a Celtic pagan, so this series of 11 mods that will be released throughout the summer of 2023 are a tribute to all my gods. I respect the religious belief you have and I hope you can respect mine.

The names correspond to one of my fathers or mothers in their correct way of writing and given their pronunciation in Spanish, English and French. So if you are interested in knowing more, he left you linked a song referring to my god and you can search in Google.

[discord.gg]
Popular Discussions View All (1)
5
12 Jul, 2023 @ 10:41pm
DEI and other mods
天使
124 Comments
Brdar 23 Jul @ 5:59am 
The mod is broken basicly, when there is snow or desert wind it obsures the screen, fire arrows do not appear , anything broken burns for some reason.
Maybe it used to be a good mod but stay away from it for now.
Dr. Miggles 15 Jul @ 5:40pm 
great mod but the blood for some animations is a brownish color instead of red, it just looks like you got pissed on instead of stabbed
ielMarcoMEX 5 Jul @ 5:33pm 
Amigo, podrias hacer que vuelva la sangre en las murallas y paredes por favor
Fedor von Bock 22 Jun @ 8:05pm 
Corpseparts are still disappearing
Thomas_Grubb 27 May @ 8:14am 
how do i download the optional file?
zebulonius300 11 May @ 1:48pm 
can somone please explain how to download this mod im subscribed and also i dropped the file into my data file steam/steamaps/common/totalwarrome2/data is this the corect location because if so its still not working please help
Severus Licinius Maximus 12 Apr @ 6:27pm 
The Rain is HORRIBLE! With this Mod! Any way to Remove it?
summerlands 7 Apr @ 2:18pm 
Rain and smoke almost every battle, shame it seems to be broken, is there a fix?
半月秋红 2 Apr @ 8:32am 
(File Optional) Where?
Bloodbeard 20 Mar @ 11:26am 
Great mod but I had to disable it, raining in almost every battle is one thing but that wind/dust is just too much, I literally cant see anything, too bad