Space Engineers

Space Engineers

63 ratings
CRN FA-8A Hornet Superiority Fighter
   
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Type: Blueprint
File Size
Posted
Updated
3.841 MB
8 Jul, 2023 @ 10:20am
9 Jul, 2023 @ 2:42pm
2 Change Notes ( view )
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CRN FA-8A Hornet Superiority Fighter

In 1 collection by Viper
CRN NAVY COLLECTION
40 items
Description
Description: 

CRN F/A-8A Hornet Superiority Fighter

Fast and agile the Hornet is the CRN's new superiority fighter design, thorough bred to be a dogfighter the Hornet can outmaneuver the competition, Equipped with 4 AEIM-1B missiles the Hornet is capable of not only winning in close in dogfights but also long range engagements. Designed with lessons learned in the Republic Xeno war, the Hornet presents a real threat to CRN adversaries, and in the hands of a skilled pilot the Hornet can reign supreme on the battlefield. 

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Specs: 

Mass: 137,316

Physical Shapes: 1877

PCU: 14,738

Thrusters: 75

Blocks: 2,258

(NO MODS)

(USES SCRIPTS)

(NO SUBGRIDS)

(1G Capable)

(SEMI SURVIVAL READY)

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Authors Notes: 

I've recently been trying to make better small grid builds and come back to my roots of small grid fighter design. This fighter has been the design that I've been the happiest with, it looks great and performs how I want. And as always stay happy and healthy! 

If you want more info on how to use and operate the missiles the link is here --> : https://steamproxy.net/sharedfiles/filedetails/?id=2219526455

14 Comments
sgtobliterator 4 Jul @ 7:14pm 
I don't know if slot 1-3 should be filled by default, but they're not whenever I spawn it in, and when I try and fill it with the 3 guns they disappear when I leave and enter the cockpit, along with some other tool groups.

This also only happens when putting the Autocannon, assault cannon, and gatling guns to slots 1-3 on the first hotbar, and 2-4 on the second hotbar, not the third or onward
sgtobliterator 4 Jul @ 6:20pm 
Hello, this ship is really cool and i love it, i just had a bug that I have no idea whats causing it and if it's just on my end with mod conflicts. Whenever I enter and leave the cockpit, the taskbar commands on the bottom will disappear two at a time. It's really weird and I don't know whats causing it, any help would be much appreciated, thank you!
Viper  [author] 20 Sep, 2023 @ 6:19pm 
no, you do not have to download the script for it to function on the ship itself.
Ravenous1032 13 Sep, 2023 @ 8:51pm 
So I will need the WHAM script for this correct?
Viper  [author] 15 Jul, 2023 @ 10:22am 
Thanks
Diabolical_Dude 15 Jul, 2023 @ 8:55am 
I like how the vehicle has a American name but looks more like a SU-57, pretty cool Jet tho
Viper  [author] 14 Jul, 2023 @ 4:24pm 
No problem
ToastedMilk 14 Jul, 2023 @ 3:40pm 
Thank you for Explaing! Still love it without using the Rockets it is the right figther for any attack
Also i would like to thank you for giving the a Guide since i am still learning about the game. Cheers!
Viper  [author] 14 Jul, 2023 @ 3:10pm 
Thanks! The Rocket system is somewhat straightforward, Button 6 locks the target you're trying to track, and button seven fires it. In tab 2 buttons 5 and 6 perform the same functions, with button 7 switching tracking modes, 8 enables/disables evasion mode, and button 9 kills the missiles. If you want more information on how the Missile script works you should check out Whiplash141's guide on how to set up and operate their WHAM/LAMP missiles. https://steamproxy.net/sharedfiles/filedetails/?id=2219526455
ToastedMilk 14 Jul, 2023 @ 2:36pm 
Actaully really fun to drive around in and destory stufff the only issue i have is not understanding how the rocket system works?