Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
It has been working and not working until now.
It has improved and is now working reliably.
Instead, the number of generated patterns has been reduced to one.
Fixed to not rewrite the starting point of each faction.
However, the operation is still not stable.
you are welcome.
If you want to scatter special star systems across the galaxy, add MinimumDistance="XX" to quest code.
Example)
<OrderBy>
<SortSystemByDistance OriginVarName="$Academy" SortBy="Nearest" MinimumCandidateCount="6" MinimumDistance="20" ConsiderFreeMovement="true"/>
</OrderBy>