Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
"M1 - Defensive showcased Halo 2’s new AI systems and is not really meant to be played as a complete campaign experience, though it did get shown off to Electronic Gaming Monthly. While the map was never finished, we adjusted the map so that modders won’t have to do as much heavy lifting on polishing it further or making gameplay modifications."
The only purpose of Defensive was for Bungie to showcase a few new features behind closed doors to the press in 2002 and 2003. These are all neat to go through because they're kind of "What if" situations for the Halo universe, but it's best to go in under the assumption that none of these are feature complete and are solely a way to look at what was historically scrapped for the games to launch.