RimWorld
167 beoordelingen
Modded Weapon Sound Replacement
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Mod, 1.4, 1.5
Bestandsgrootte
Geplaatst op
Bijgewerkt op
39.330 MB
5 jul 2023 om 7:43
19 mrt om 1:48
25 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Modded Weapon Sound Replacement

In 4 verzamelingen van Bonible
Bonible new medieval collection
249 items
For Ivy, 1.4 Modern
39 items
Bonible Medieval Collection
57 items
Bonible Sci-Fi Collection for Fireblaze
117 items
Omschrijving
Modded Weapon Sound Replacement
Replaces various modded gun sounds with higher quality variants.
Does not need the mods as requirements; you can have one or the other, or none at all.
Mod load list effectiveness may vary.

Also check out my other mod, Enhanced Vanilla Gun Sounds Revived

Currently replaces the sounds of:
Combat Extended
Vanilla Weapons Expanded
Vanilla Weapons Expanded - Coilguns
Vanilla Weapons Expanded - Laser (Must be put above this mod!)
Vanilla Weapons Expanded - Nonlethal
Glitter Weaponry
Vanilla Factions Expanded - Insectoids
Vanilla Factions Expanded - Vikings
Vanilla Factions Expanded - Pirates
Vanilla Factions Expanded - Medieval
Vanilla Factions Expanded - Settlers
Wisteria Corporation
Rimsenal - Core
Rimsenal - Feral Faction
Rimsenal - Federation Faction
Rimsenal - Augmented Vanilla
The Liberators
Divine Order
Possessed Weapons
[RH2] Faction: VOID (Including the monsters!)
[RH2] Faction: Bounty Hunters
Vanilla Spacer weapons - Beam Gun
GrimForge 40.000 - Imperium weaponry

Planned:
Rimmu-Nation - Weapons

Suggestions are free and welcome!
I will most likely do your suggestion if the mod is popular, or small enough to take little time.

Code is salvaged from the original Enhanced Combat Sounds mod, but does not require Harmony - mod is purely based on XML.
Original mod credits belong to Arekan. VWE re-sound uses some of their work, too.
Thanks to DetVisor for making the thumbnail!
48 opmerkingen
Vardath 10 nov 2023 om 13:39 
That was there, I'll fix my copy and let the mod author know. Thanks.
Bonible  [auteur] 10 nov 2023 om 8:56 
Dang, I don't have any clipPaths or clipFolders that are labelled Weapons/zat_gun...
There is a space in eventNames, misspelling. Is that from you by accident, or actually in the mod code?
Vardath 10 nov 2023 om 2:49 
Sorry if this is too much info.

<SoundDef>
<defName>Stargate_Shot_Zat_Gun</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Weapons/zat_gun</clipPath>
</li>
</grains>
<volumeRange>
<min>25.76471</min>
<max>25.76471</max>
</volumeRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
Bonible  [auteur] 10 nov 2023 om 0:32 
I didn't make a patch for that mod, and I don't even dabble in stargate stuff.
Though it sounds like a mod conflict; try to open the stargate mod's folder and look for the SoundDefs (with a text reading program like Notepad), and then tell me what name of sound the "zat gun" uses.
Vardath 9 nov 2023 om 13:48 
zat gun from the stargate zat'nik'tel! mod. For some reason the sound doesn't play anymore, even after several reinstalls of all mods and the game itself and removing the ludeon folders.
ObscureParticle 13 okt 2023 om 14:08 
Thank you!
Bonible  [auteur] 12 okt 2023 om 23:23 
@ObscureParticle - The mod is updated, the sounds you chose should be less loud. If not, try re-subscribing.
ObscureParticle 12 okt 2023 om 17:14 
I hope is nothing serious. Get well soon!
Bonible  [auteur] 12 okt 2023 om 0:11 
Goodness..
I'm sick at the moment - got a fever, but I'll get to it in a moment.
ObscureParticle 11 okt 2023 om 15:35 
Smart MG (very), Smart SMG and Battle Rifle (slightly).