Space Engineers

Space Engineers

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Plunder Bus Pro
   
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Type: Blueprint
File Size
Posted
10.130 MB
26 Jun, 2023 @ 3:57pm
1 Change Note ( view )
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Plunder Bus Pro

In 1 collection by Spaceman Spiff
Utility Vehicles
57 items
Description
Plunder Bus Pro is an ultraheavy-lift planetary salvage ship that uses 25 Nanobot Build and Repair Systems to quickly and efficiently strip a ship's or station's carcass clean. Should you not find any suitable grids to loot, this baby comes equipped with a Mark 1 railgun so you can make your own salvage! Because of its ultrahigh lift capacity on all planets, Plunder Bus Pro works equally well as a planetary freighter.

Parts and/or ingots and/or ores are stored in 4 large cargo containers and 1 medium cargo container; both connectors, the cockpit and all 25 Nanobot Build and Repair Systems are also used to store parts. Because of the significant number of large and small atmospheric thrusters, eight large batteries and two large reactors are required to operate Plunder Bus Pro at peak efficiency. If in-game scripts in enabled in advanced settings, MMaster's Automatic LCDs 2 script is used to report ship and cargo statistics:
https://steamproxy.net/sharedfiles/filedetails/?id=822950976

MODS
  - Nanobot Build and Repair Systems:
https://steamproxy.net/sharedfiles/filedetails/?id=857053359

STATISTICS
  - Empty Mass: 154 tons
  - Maximum Gross Mass: 772 tons
    (tested with the cockpit, connectors, and cargo containers filled with 618 tons of cobalt ingots on Pertam playing 1-1-1 "realistic" survival)
  - Length: 14½ meters
  - Width: 10½ meters
  - Height: 5 meters
  - Blocks: 250
  - PCUs: 9,429

CARGO CAPACITY
- 4 large cargo containers
- 1 medium cargo containers
- 2 connectors
- 25 Nanobot Build and Repair Systems

POWER
- 8 large batteries
- 2 large reactors

PROPULSION
- atmospheric thrusters

LIFE SUPPORT
- 1 industrial cockpit
- 1 oxygen tank

CTRL-1 CONTROLS
{1} Camera Front View
{2} Railgun
{3} Nanobot
{4} Landing Gear Switch Lock
{5} Camera Rear View
{6} Rear Connector Switch Lock
{7} Camera Down View
{8} Bottom Connector Switch Lock
{9} Atmospheric Thrusters On/Off

CTRL-2 CONTROLS
{1} Spotlights On/Off
{2} Marker Lights On/Off
{3} Landing Gear Autolock On/Off
{4} Antenna On/Off
{5} Ore Detector On/Off
{6} Batteries Auto/Recharge
{7} ---
{8} ---
{9} ---

NOTES FOR BUILDING WITH A PROJECTOR IN SURVIVAL
(See the last two pictures for the pre-building configuration.)
1. Build a rotor frame on a powered grid; remove the large-grid rotor head and replace with a small-grid rotor head, and lock rotation.
3. Build a projector on the top of the small-grid rotor head, with the projector's top (designated with a gray cross) oriented up.
4. For consistency with the ship's naming convention, rename the projector to "PBP - Projector".
5. Load the blueprint into the projector; set the projector to "Keep Projection" to enable future repairs, if necessary.
6. Build the blueprint.
7. Grind away the rotor frame and small rotor head.

REQUIRED PARTS FOR BUILDING IN SURVIVAL
  - 2,075 Steel Plates
  - 220 Metal Grids
  - 605 Interior Plates
  - 3,287 Construction Components
  - 2,693 Motors
  - 207 Large Steel Tubes
  - 594 Small Steel Tubes
  - 506 Computers
  - 36 Displays
  - 80 Bulletproof Glass
  - 170 Power Cells
  - 190 Reactor Components
  - 20 Superconductors
  - 1 Detector Component
  - 4 Radio-Communication Components