Hearts of Iron IV

Hearts of Iron IV

749 ratings
Vanilla Navy Rework
27
11
11
9
13
7
3
4
4
2
2
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
45.873 MB
23 Jun, 2023 @ 7:38pm
18 Jun @ 8:49am
56 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Vanilla Navy Rework

In 1 collection by MrPunk
Navy Rework Collection
12 items
Description

Introduction
Hi there, this is the Vanilla Navy Rework mod, or VNR, a project originated from Kaiserreich Navy Rework. The intention of this mod is to create a soft-core, RP-oriented naval experience with as few changes as possible applied to vanilla naval system.
Please don't expect too much competitiveness out of this mod, for it is not designed to make you feel painful against AI.
Subscribe this mod if you love:
-Historical/realistic ship design
-Historical navy lineups, a more immersive WWII naval combat experience
-Want unique icons more than those default vanilla ones
-More reasonable AI naval designs/production strategy
-Naval history

Features
Historical Navy (designs and fleet composition): Argentina, Australia, Belgium, Brazil, Canada, China, Chile, Columbia, Cuba, Denmark, UK, Finland, France, Germany, Greece, Netherlands, Italy, Japan, Mexico, Norway, Persia, Peru, Poland, Portugal, British Raj, Romania, Siam, Soviet Union, Spain, Sweden, Turkey, Uruguay, United States, Venezuela, Yugoslavia
Hundreds of customized icons: Unique ship icons for every major country and some minor countries
Historical Designer: A semi-realistic designer, have fun designing historical ships but not that complex
New Naval Tech Tree: A completely reworked naval tree extending to 1955, slightly extended ship gun tree and a new naval auxiliary tree. They add more depth and flavor to each ship hull and fleet management.
New Modules: Hundreds of new ship modules. New GFX for almost all vanilla modules.
AI Improvement: Historical and reasonable AI naval production strategies for all major countries to make them react with different fleet building focus in war and peace.
Cheating: Find the navy too hard to play? Take the cheating options to build starships and burn your enemies.

Compatibility (Important!)
-Current compatible version: 1.14.*
The mod targets to be compatible with any national focus/event/decision mods and other minor fixes mods, but it's not compatible with alt-history and tech mods. Please use at your own risk.
-Only 1936 scenario supported
-To ensure the best compatibility, the mod uses post-loading mechanism to avoid overwriting any country history files. So don't panic when you find fleet and tech tree missing at game start, click continue on the intro panel, and everything will be set.
-The cost of such compatibility is that all national focus/events/decisions which grants you ship designs will be broken, though it won't crash the game. Naval tech focus or such won't be affected. Please just ignore that.

Compatch
-Road to 56
-Road to 56 RP
-Expanded Designer Combined
-Ultimate Tech Tree
-Extended Techtree 1960

Naval Rework For Other Mod
-Kaiserreich
-Kaiserredux

Official Submod
Pearl Harbor Expansion
Sea Trade Fixes

Localisation
中文
日本語
한국어
Русский

Github
This is where I deposit all the codes, you may use it to learn/explore.
https://github.com/prisle123/vanilla-historical-navy

Discord
https://discord.gg/NCVWFNec8k

Credits
I'd like to thank
vonlüttich, for inspiration of naval history introduction
Dankuser, for permission to use cruiser submarine arts from MTGE
Jayy von 𓎡𓄿𓈙, for making the compatch for 56RP
GDI Trooper, for making the compatch for EDC
211869620, for making the compatch for UTTNH and ETT60
Popular Discussions View All (10)
16
2 Jun @ 10:30pm
PINNED: Suggestions
MrPunk
13
5 Dec, 2023 @ 4:24pm
Fleet composition question
Riekopo
5
1 Feb @ 10:35pm
upgrade to create auxiliary cruiser and traduction PT-BR
VampiraD
819 Comments
MrPunk  [author] 17 hours ago 
@AdmiralKarl
I'm open to integration of my mod into any mods, but I won't do it by myself
AdmiralKarl 19 hours ago 
can you cooperate with UMC too pls? cuz I wanna play your mod with that game qwq
MrPunk  [author] 16 Jun @ 6:52pm 
@Київська Хунта
Sure thing
MrPunk  [author] 16 Jun @ 6:33pm 
@QuilavaMan
I can't give you a name, if anyone wants to make one, I will offer permission
QuilavaMan 16 Jun @ 12:41pm 
Oh, I see...
Who would I have to talk to about a UTTNH Expanded compatch, then?
GDI Trooper 15 Jun @ 3:38am 
MrPunk, thank you
MrPunk  [author] 14 Jun @ 4:01pm 
@GDI Trooper
Yes, of course
GDI Trooper 14 Jun @ 12:28pm 
Hi, it is EDC dev, asking permission for use of your naval doctrine tech tree, with linking and etc
MrPunk  [author] 13 Jun @ 7:29pm 
@Burner345-BR
1. it's only available because the country starts with an auxiliary ship in active service

2. removed in 1.8.1
Burner345-BR 13 Jun @ 2:05pm 
2 bugs I noticed and tested:

1 - The auxiliary ship is available even when the technology is not researched

2 - The .50 machine gun in the auxiliary ship disappeared