RimWorld

RimWorld

56 ratings
Plot Armor
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
384.334 KB
23 Jun, 2023 @ 6:31pm
27 Apr @ 1:46pm
3 Change Notes ( view )

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Plot Armor

Description
Have you ever had a pawn that you cared about way to much and couldn't handle the thought of them being hurt? Your pawn needs PLOT ARMOR! This mod adds two traits, Special and Plot Armor. Special provides all the benefits of Plot Armor plus a whole bunch of other unbalanced boosts.

The traits have a 0.00001% chance to spawn so you would need to add them via character editor or something similar.
28 Comments
S T A T I C 8 Jul @ 11:30am 
Yo bro, just to let you know, Super Special doesn't seem to appear, Special doesn't show stats, and it's also giving me a bunch of skill errors that went away after disabling this mod, if you need me to I can send you the logs.
Vylixan 22 May @ 12:06pm 
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Vylixan 22 May @ 12:06pm 
Exception filling window for RIMMSqol.RPGWindow: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F13DFFE0] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Vylixan 22 May @ 12:05pm 
As far as I could count it back it does not play nice with RimmSQL, with the special trait active on a pawn ( give the trait as a basic 100% standard) editing a Pawn does not work anymore. starting without the trait all is working, though adding the the trait makes impossible to eddit the pawn afterwards on error :
wrightc214  [author] 16 May @ 3:03pm 
Updated to 1.5 back on 4/27 but forgot to leave a comment.
wrightc214  [author] 10 Nov, 2023 @ 5:05pm 
Updated with changes suggested by CoffeeGhost.
CoffeeGhost 6 Nov, 2023 @ 8:19pm 
To anyone using this mod and having your pawns become unable to walk due to sensory mechanites, you need to open C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2993747715\Common\Defs\TraitDefs\SpecialTrait.xml and find the two instances of <PainShockThreshold>.10</PainShockThreshold> and change it to <PainShockThreshold>99</PainShockThreshold>
Nap1992 3 Nov, 2023 @ 7:44am 
i dont see the armor in character editor
DracoPlaysYT 20 Aug, 2023 @ 3:34pm 
hey I don't know if this was intentional or not but adding a 10x pain shock threshold does not increase the amount of pain they can take but decrease it. (default pain shock threshold is 80% pain with trait 8% meaning any pain over 8 % turns your god tier colonist into a vegetable i recommend changing the 10x to 100x) Only reason i noticed was because my colonists got sensory mechanites and all dropped to the ground.
QtFoxe 28 Jul, 2023 @ 9:34pm 
Even with those odds, knowing my luck I'd absolutely get a raider spawn in with this :') I love this though, I usually have one or two colonists who I could never let go.