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No worries just thought I would let you know. Loving how the mod is turning out. Especially being compatible with more and more things.
Thanks, I'll need to dig into that code. Might take some time though
if Shipyard.bUseMoney and Shipyard.bUseMoney == true then
When unless I am not understanding something is redundant as you are just checking the same variable twice. Shouldn't it be
if Shipyard.bUseMoney == true then
This effects shipyard.lua lines 150, 500, 516, 829, 1068 and 1084
shipyardAdvanced.lua lines 65, 416 and 432
shipyardExtended.lua lines 40, 279 and 295
I tried searching through the mod but couldn't find anything that would be causing that but it does line up. And he said it only happened with both mods active. So I am assuming it is something that XAvorion is overriding/changing. Since XAvorion has code that is only used when Advanced Shipyards is also present.
I wanted to make a ship and scaled it down to 65%, according to the UI I should have had enough credits. But when I went to build it it said I needed 10mil more. For reference according to the UI I only needed 2.5mil but when buying it wanted around 12mil.
When set to 100% the amount I needed and the total cost lined up.
Pirating each other sounds pretty close to what I'd expect from them ;D
Not sure what you mean. Same as vanilla, pirate/xsotan sectors can appear in deep space.
Large pirate(ish) factions appear at higher difficulties, or Custom Scenario with low relation level selected.
Higher level means better price
Stations generate profit at default tax with active buy/sell. Number of traders is same, usually larger, than vanilla.
For larger profit, you want to export your stuff, and/or supply your station cheaply.
Manual trading is one thing, but you can set up trade routes to automate this.
With dynamic economy, single sector will saturate quickly.
Maximizing profit means finding and plotting routes that will supply multiple sectors, at similiar rate to their consumption.
Or, travelling far to look for new markets. Min/maxing with regional prices is another topic.
There's no single way to play with economy, that's up to you.
But trading is extremely profitable, with initial large income, and a certain stable level afterwards.
Microing with captain orders is not intended way of playing. But yeah, it's there.