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That behaviour sounds correct for ships with PD weapons and bomber fighters.
What were their orders and used weapons?
- [BugFix] Player seated ship losing autopilot in Aggressive state
If those ships were stationary before running away - this can be a mod conflict, causing errors during spawn.
(Errors will cause ships to warp out)
Some faction packs have invalid ship designs(that are immobile) - in case that happens, a ship will warp out too.
Did you check in-game console, or serverlog files for pink text/errors?
You'd see same performance issues, if conflicting mods were spamming errors.
I'd understand Flight Physics, or Class System causing some lags in edge cases, but not CombatAI.
It's been around for almost a year, used as a standalone or with full overhaul.
Do you have any more specific information on what lags, and under what conditions?
If there's and issue here - i'd need a way to replicate it, or at least have an idea where to look.
Disabling Xavorion: Flight Physics should help.
Aim indicator shows a 3D point, which projectiles should cross to score a hit.
The other part is compensating for projectile speed and velocities, like FPS.
I appreciate the fast reply.
I get what you're saying, but it feels like it's even more extreme for me than it should be?
"their hitbox is not always where it seems to be." does it mean that the aim indicator is where i should be shooting at or not?
I like playing on hardcore difficulty but at the same time i don't wanna spend 15 minutes holding left click to kill a fatty pirate. Which module should i disable to remove this feature?