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This only works with extended movement orders. Try with Sprint ( Doble-click RMB ).
Rocket icon should appear next to your ship.
Double tapping has been added as "sprint to"
I'm working on general performance of whole overhaul, it should help a little with that.
It's more of a desync issue, normally visible with docking bug in base game.
Bullets seem to hit what we see, but actual model is somewhere else.
Small ships (at high tech levels) are very hard to hit, part to desync and part of intended design.
I'll fix as much as I can with next update.
I custom built a turret that has 100% accuracy, 100k velocity and 100 rotation speed. It still could not hit the smaller zippy af craft. I'm not sure if it is part of the game engine or what, but the CPU isn't polling fast enough to keep up with the vector changes.
As to a reason why... there's a whole combat system rework for both Action TPP and Tactical RTS
as a part of this overhaul. I guess it looks extreme compared to vanilla.
I'm curious to what you think about this - and what difficulty did you pick.