Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin











🤣🤣🤣
Thanks for all the effort. Further in this run and everything is working. (I would have tested spark damage/repair, but I'm at that point where ALL my dudes/ettes are basically superheroes. 🤣)
I'll double check that with a mission where I let the spark get damaged...and fix it.
Although, I also gotta say, that I really like the idea of engineering repair bays, so I might end up with that option 'off' after testing.
(zero issues with 'tired'...that makes perfect sense.)
For anyone reading this, I have never bought the "all better on the battlefield, and magically hurt later". We have psionics and crazy 'fantasy' elements blended within this title, so for me, if I take the time to fix my troops, losing them for up to 2 weeks for "injuries" feels like an annoying double jeopardy. Heh heh.
I figured that had to be the issue....now to figure out why my ballistic shield upgrades aren't increasing their stats. heh heh. (It never ends...which is kinda' fun as well.)