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IMDC - Protoss-class Mk. VII
   
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Type: Blueprint
File Size
Posted
Updated
2.387 MB
19 Jun, 2023 @ 6:00am
20 Jun, 2023 @ 7:03am
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IMDC - Protoss-class Mk. VII

Description
IMDC Protos-class Corvette Mk.VII

The Protos-class is a fast and agile ship designed primarily for scouting and escort duties. The Mk. VII lacks the capability to land on planets like previous versions, but can land on moons thanks to hydrogen thrusters. The Mk. VII is smaller than previous versions but this cuts down on cost.

In a effort to make the IMDC Fleet more self sufficient the Protos-Class has been equipped with a Basic Refinery and Assembler.

This version has an all new interior.

Status:
- 1,081 Blocks
- 8,968 PCU

Weapon Systems:
- 2 x Gatling Turrets
- 2 x Artillery Cannons
- 1 x Assault Cannon
- 2 x Interior Turrets

Power Systems:
- 8 x Small Reactors
- 6 x Batteries

Subsystems:
- 1 x Jump Drive
- 1 x Survival Kit
- 4 x Cryo Pods
- 1 x Basic Assembler
- 1 x Basic Refinery
- 3 x O2/H2 Generators

Scripts:
- Automatic LCD2 by MMaster
- Whip's Auto Door and Airlock System by Whiplash141
- Whip's Artificial Horizon Redux by Whiplash141
- Whip's Turret Based Radar System by Whiplash141
- SIMPL by Whiplash141

Original Protos-class Corvette
- https://steamproxy.net/sharedfiles/filedetails/?id=821584339

10 Comments
High Ground  [author] 31 Dec, 2023 @ 6:16pm 
I posted the new updated Akula-class to my workshop. Feel free to check it out when its approved.
Priam 28 Dec, 2023 @ 2:55pm 
The Akula finish R&D yet? And what did you think of the Prometheus Horx made awhile back?
High Ground  [author] 26 Jun, 2023 @ 3:25am 
Don’t worry an updated Akula is in the works
And it’s armaments are in line with the new Protoss.
wet blanket 25 Jun, 2023 @ 11:57pm 
To me this feels like the natural progression of merging the roles of the Akula and the Protos which serve close functions, the Protos being a more effective combat vessel corvette with more production and the Akula being cheaper and spamable escort (also a great AI vessel). Making the Protos smaller, cheaper and more streamlined makes sense, but I'd note the loss of two Gatling gun turrets makes it's ability to serve as anti fighter and drone screener less effective than the Akula at barely less PCU (and with drones being so easy that's not a good thing). Akula now is a stronger and cheaper ship. If I add a small refinery and basic assembler to the Akula and trade the static rocket launchers to static artillery I'm looking at 7,687 PCU and The MK VI was like 13,000+ PCU, so the new ship should find a niche between those two ships that's more effective than the Akula with some production added and cheaper than the VI. In the spirit of this I would suggest the following:
wet blanket 25 Jun, 2023 @ 11:57pm 
1.) An addition of two Gatling gun turrets on the engine nacelles between the two hydrogen thrusters on either side on the back as it also adds the benefit of being able to be fired superposition forward without being blocked by the front two Gatling turrets which would be an improvement over both the Akula and the Protos Mk VI.
wet blanket 25 Jun, 2023 @ 11:56pm 
2.) The addition of another two assault cannon turrets. This one is harder as there are no viable spots save for the sides where the lettering is and I'd perfer to keep that. The two spots that work best are either in front of the two gattling turrets on the sides (which limits their forward firing arc minimally, (Also it losses the lights which are nice.)) or on the top of the two hydrogen tanks. The latter choice is interesting as it basically makes you confirmed to be fighting with the top of the ship pointed at the enemy ship.
I added a screenshot on my public with the suggested changes.
High Ground  [author] 23 Jun, 2023 @ 2:53am 
Your Welcome.
PyreStarite 22 Jun, 2023 @ 6:07pm 
Thank you.
High Ground  [author] 22 Jun, 2023 @ 8:27am 
There we go add a few more interior shots and some exterior shots.
PyreStarite 21 Jun, 2023 @ 8:16am 
No exterior shots?