Garry's Mod

Garry's Mod

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Brutal Half-Life SNPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Scenic, Realism
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
161.832 MB
18 Jun, 2023 @ 6:29am
20 Jul @ 12:23pm
156 Change Notes ( view )

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Brutal Half-Life SNPCs

In 1 collection by TheArtemMaps
My workshop addons
33 items
Description
Enhance your gaming experience by introducing a formidable upgrade for Barney and Otis from Half-Life 1! Unleash their newfound power with an arsenal that includes the MP5/9MMAR, M249 SAW, Colt Python, RPG, Deagle, Sniper Rifle, and SPAS-12. Brace yourself as Barney and Otis become more potent and lethal than ever before.

!!!WARNING!!!
Encounter black chrome textures? Toggle mat_specular between 0 and 1, launch Gmod with +mat_dxlevel 95, 90, or 98, or enable the chrome fixes found in the required items. Due to studiomdl limits, additional skins for injuries may not be available.

Meet the upgraded MP5/SPAS-12/SAW/Colt Python/RPG/Deagle, Sniper Rifle-wielding Barney and Otis – highly trained security guards ready for action. Armed with MP5/SPAS-12, Colt Python, RPG, Deagle, Sniper Rifle, and the mighty M249 SAW, they pack high damage and rapid fire rates, capable of annihilating any type of enemy in their path. The new Barney and Otis excel against HECU Soldiers and adversaries with high-range damage and formidable HP.

Features:
  • Ragdoll
  • Melee & Range attacks (MP5, SPAS-12, M249 SAW, Colt Python, RPG, Desert Eagle, Sniper Rifle, and leg kick)
  • Limping run and walk animations when health drops below 30
  • Combat idle animations
  • Weapon holstering animations with walking and running animation changes
  • Draw/Disarm animations
  • Grenade launcher attack for MP5 Barney And Otis, and Grenade attack for all (optional)
  • Explosion damage causes NPCs to be kicked or adopt a "cower" animation
  • Dismemberment system (optional, disable in DrVrej tab then --> Half-Life 1)
  • Bonus! RPG Human Grunt
  • NPCs from Brutal Half-Life (with dismemberment)
  • Mag drop on reload
  • Chance of struggling after getting shot
  • Houndeye, Bullsquid, alien grunt, and zombies can eat corpses or gibs (Brutal Half-Life NPCs only)
  • Auto Replace feature (Switches standard HL1 NPCs to customized ones, including guards(and Otis aswell). Enable in DrVrej-->Half-Life 1--> Auto replacement script)

    ****

    Credits:
  • Kurogane25 for model and animations of Draw/Disarm/Shoot and Brutal Half-Life models
  • zoonyarts for melee attack animations, limping, rifle idle, and M249 Shoot animations (and the mod)
  • DrVrej for VJ Base
  • An average Beanmann for category icon and thumbnail icon
  • havin a melty? for fixing zombie, headcrab, and houndeye ragdoll glitches
  • Zippy for blood drip effect
  • And YOU for downloading :)

    Have fun!
Popular Discussions View All (5)
167
16 Jul @ 2:56am
Bugs & Suggestions
TheArtemMaps
2
15 Feb @ 5:06pm
Ragdoll half body gore not working?
BrokenBones
2
9 Jul @ 8:00am
обновление скоро будет..............
Error404Terror
534 Comments
TheArtemMaps  [author] 19 Jul @ 8:41pm 
no, it doesn't
CreeperSammyB 19 Jul @ 11:33am 
since the normal hl2 headcrab's name is headcrab_classic
CreeperSammyB 19 Jul @ 11:33am 
i think this causes a conflict between the fast headcrab model and the brutal half life headcrab, because they both share the model name of headcrab
TheArtemMaps  [author] 18 Jul @ 2:32pm 
1. About ragdoll's, not possible.
2. No
Goldsmith 18 Jul @ 2:26pm 
Can you make it so that we can gib enemy's even after they die also I don't mean the gib where they just explode I mean the limb tearing or custom gib's
TheArtemMaps  [author] 13 Jul @ 11:27pm 
idk why, try resubbing, or verifying game cache, or subbing to all required items...
CreeperSammyB 13 Jul @ 4:29pm 
an error model appears when i blow off the heads of aliens, like the alien grunts, headcrabs, and ehadcrab zombies.
TheArtemMaps  [author] 10 Jul @ 2:57am 
Somewhere in the vj base settings
Qu4r4ntine 8 Jul @ 9:47pm 
how can i disable ragdoll?
Screech 7 Jul @ 1:03am 
Alright, thank you!