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A1-S Kestrel Mk1
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17 Jun, 2023 @ 2:51pm
1 Jul, 2023 @ 1:21pm
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A1-S Kestrel Mk1

Description


Elegant. Dangerous. Long.

Introducing the A1-S Kestrel Mk1, aka "Long Long Man."

This ship is a dual-purpose attack/exploration vehicle, designed for long journeys and dangerous voyages. It is outfitted with a lot of modern tech, as well as quality of life accouterments. It is strongly recommended the captain and crew of this vessel review ship documentation prior to embarking. If any questions arise mid-journey, please direct your attention back to this manual.

The Kestrel's specifications are as follows:

Hull Specs:
1. 75m length
2. 15m height
3. 3x ballast tanks

Gunnery:
1. 4x small hardpoints
2. 2x large hardpoints
3. 1x mega hardpoint
4. Overcharge system (50/100% supercapacitor charge on lever toggle)



Note: Overcharge supercapacitors with caution. Each weapon will attempt to draw a maximum of 1000kW per second.

Propulsion:
1. 800 Force/2400kW E8.0.1-Mk7 Large Engine (with reinforced housing)
2. 300 Force/500kW "Dugong" engine (Dugong refurbish)
3. 28km/h top speed
4. 18/12 km/h ascent/descent speed

Note: engines outfitted with "silent running" mode toggle. Output force is limited to 24% capacity.



Drone: A1-C1 "Sinky"
1. Auto mode (controlled from navigation terminal)
2. Manual mode (controlled from periscope)
3. Auto/Manual mode toggle (with indicator lights), controlled from periscope trigger/terminal (red) button
4. Search lights (toggle-able from nav terminal)

Shuttle: A1-B1 "Nimble Underwater Transport"
1. Laser-armed
2. Oxygen tank shelf
3. Good mobility
4. Seating for two

Note: The A1-B1 lacks a dedicated oxygen generator. Diving suits are required for use.



Auxiliary Power:
1. 6000kW output
2. Adjustable charge input (up to 3000kW)
3. Indicator lights

Reactor:
1. 14000kW Max output, 0.4 fuel consumption rate
2. Automatic Reactor Control system

Note: ARC system offers marginal but significant improvement over tradition automated systems.



Medbay:
1. Fabricator/deconstructor systems
2. Research lab
3. Runs on battery power (can remain active during emergencies)
4. Crew quarters

Note: The Medbay has an attached hydroponics bay.

Security:
1. Secure weapons/munitions storage
2. Captain/Security-only locked safe
3. Camera monitoring system
4. Decoy launch bay
5. Comfy bunks

Note: Decoys need two-factor authentication to deploy. See "Decoy Arm" lever in Command.



Storage/Mess Hall:
1. 8x bunks
2. Cafe
3. Jukebox
4. Viewports
5. 4x unit load devices



Cargo:
1. 1x unit load devices
2. 6x secure storage containers

Prison:
1. Lever-controlled door
2. Bench for comfort seating

Panic Room:
1. 3x Suit lockers for emergencies
2. Supplies compartments
3. Sandbag defenses
4. Bunks for rest/recovery



Engineering:

1. 2x deconstructor/fabricator
2. 2x large cabinet storage
3. 1x crate shelf

Moonpool:
1. 4x diving suits
2. 4x weapon racks
3. 4x oxygen tank shelves
4. 3x secure storage lockers
5. 1x moonpool (shallow)



Captain's Quarters:
1. 1x premium bed
2. 1x premium desk (w/ touch screen terminal)
3. 1x premium office chair
4. 1x personal heater

I sincerely hope you all enjoy this ship. I know I had a great time making it. Safe- no, let's be real- rough journeys, Jovians!

With love,
- Doctor Venom
28 Comments
Venom Steak  [author] 4 Jul, 2023 @ 12:56am 
Vanilla load order. Opened up a campaign save for testing. These were the results:

1. Tested shuttle ladder: bots went up and down quickly. No falls, no slowed movement.
2. Used SMG to shoot shuttle hull to pieces. Bots fixed it, alone.
3. Damaged devices appeared in shuttle command. Bots fixed them, then returned to normal duties.
4. Drone damaged: bots do seem to mind, but are unable to fix it (no waypoints). Needs manual repair.

I'd say issues 1-3 are resolved. Only other thing I can think of is you're having an issue with mods. As for issue 4, I think it's best to keep the waypoints off so bots don't get left behind fixing it.

All that said, I consider these issues resolved. None of my discord testers have reported your same issues, so there's not much else I can do for you.
Carryonnaire 2 Jul, 2023 @ 12:30pm 
Another issue I am witnessing right now is shuttle ladder for bots. They take awfully long time to climb it, constantly falling down. That most definitely is caused by waypoints around ladder.
Carryonnaire 2 Jul, 2023 @ 12:27pm 
I updated to latest version and witnessing it in real time. Hammerhead hit the shuttle. Status monitor says hull breach in shuttle ballast. Mechanic just stands there with hull repair job active, but not doing anything.
Another issue is drone. It got damaged too, and bot just stands in shuttle wanting to repair drone.
Venom Steak  [author] 2 Jul, 2023 @ 7:51am 
Hey. Just ran a crawler swarm/escort set of missions. Campaign, 3 crewmen, latest sub version. No issues with the shuttle, the hull, device repair. I can't seem to replicate your issues.

There are a few outstanding issues with gun coverage, the gigalaser is especially vulnerable. Other than that though, most everything is working great and I was able to complete the mission.
Carryonnaire 2 Jul, 2023 @ 6:58am 
Latest version by the time of report.
I just started new campaign with default 2 bots. So first crawler made ship sink and smash whole bottom at floor and ice spires, this is where bots started struggling with repairing it and kept struggling until fuel ran out.
As for shuttle, I was not able to repair it even manually. It was completely flooded even with all hulls fixed, and bubbles indicating that water is coming in still. Bots kept reporting a broken device somewhere inside the hull itself, but I was unable to even see what it is.
Maybe there was something else going on, but why would it only happen with your ship and not with other?
Venom Steak  [author] 1 Jul, 2023 @ 1:18pm 
Ok, stress tested all 3 ballasts. Bots were able to access and repair them all without any issues. Doors are working fine, too. Bots were also able to repair broken hull on the shuttle.

Are you updated to the latest version of the sub? Everything seems to be working great.
Venom Steak  [author] 1 Jul, 2023 @ 1:11pm 
@Carryonnaire I'll look into it
Carryonnaire 1 Jul, 2023 @ 3:33am 
If shuttle gets flooded while connected to main hull, it stays flooded forever.
Carryonnaire 1 Jul, 2023 @ 3:18am 
Bots get stuck in ballast tanks. They try to repair hull, but instead they get fold in half in some corner of ballast and do nothing.
Bots have real difficulty using just any door. They open it, it closes, they open it, it closed, they open it again and only then they can move inside
Carryonnaire 1 Jul, 2023 @ 2:36am 
Also bots are unable to repair hull and devices in small shuttles. If something gets damaged there during mission, count bots out of action until next dock because they will get stuck in there trying to repair it.