RimWorld

RimWorld

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Obsidia Expansion - Arachnas Xenotype
   
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Mod, 1.4, 1.5
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1.994 MB
17. juni 2023 kl. 6.23
15. sep. kl. 6.55
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Obsidia Expansion - Arachnas Xenotype

I 1 samling av Lored
Obsidia Expansion - Collection
11 gjenstander
Beskrivelse

The main innovation of the mod is the Arachna(Spider like) xenotypes, from the planet Obsidia.
Successful result of research to recreate and insertion of genes that imitating the powers of the divinity by the Crimson Arachna Cult. The main feature of the Arachna xenotype series is the presence of several pairs of additional arachna legs, which improve their movement and manipulation, a gland capable of releasing a dangerous neurotoxin, secreting a sticky web with which they can stun and slow down enemies. Arachnas are nocturnal, very aggressive, warlike but weak to temperature extremes and fire.
  • Widow Arachna - quite delicate, but deadly at long range combat and can be excellent psy-users. As a side effect, they gained an affinity for Crafting, but this cost them a large debuff at Animal, Plant, and Mining skills.
  • Wolf Arachna - the most deadly and dangerous, due to their increased aggressiveness, they are equally skilled in both melee and ranged combat, they also have the potential for psy-users. As a side effect, they gained an affinity for Arts, but this cost them a large debuff in Animal, Plant, and Medicine skills.
  • Goliath Arachna - the sturdiest and most furred, but slow and prefers melee combat, they also don't well psy-users. As a side effect, they gained an affinity for Building, but this cost them a large debuff in Animal, Plant, and Cooking skills.




In general, the mod adds:
  • Xenotypes: 3
  • Genes: 23

Q: Is this mod CE compatible?
A: Just like the core mod - Obsidia Expansion.

Q: Will this mod work on 1.0, 1.1 or another game version?
A: Mod only supports the versions stated in the description.

Q: Is this a completed mod?
A: Yes, in terms of content, the mod is complete. But support for the mod continues.

Q: Is this mod save game compatible?
A: Maybe. But due to the fact that the mod introduces a new xenotypes and genes, I still recommend using the mod with new saves.
Translation
  • English - included
  • Ukrainian - included
  • Russian - included
  • Japanese
  • If you would like to translate this mod into your native language, I will be happy to help with this.
Special thanks
For excellent character illustration lns_owl Instagram[www.instagram.com] / Steam

[ko-fi.com]
Populære diskusjoner Vis alle (2)
6
27. aug. kl. 7.52
FESTET: Bug reports / Баг репорт
Lored
3
6. sep. 2023 kl. 9.48
FESTET: Suggestions / Предложения
Lored
18 kommentarer
naj30004 26. aug. kl. 10.36 
@Lored that is not the core issue. We do not have Impid-Shamblers spewing fire and for the same reason we should not have Arachnid-Shamblers using Arachne neurotoxin.
Lored  [skaper] 26. aug. kl. 7.59 
@naj30004 In the next patch will add a medical operation to cure Arachna Neurotoxin.
naj30004 26. aug. kl. 0.59 
@Lored Balance-issue/incompatibility with Anomaly: Arachne Shambles use Arachne neurotoxin from the venomous gene. this makes them disproportionatly more dangerous than other Shambles. This is probably not intended since other Xenotypes do not use their gene-abilitys
Lored  [skaper] 20. des. 2023 kl. 20.21 
@K41RY Yes. There will never be a version for HAR.
K41RY 20. des. 2023 kl. 16.27 
Does it actually require BioTech? I only have HAR.
Splinter 28. nov. 2023 kl. 9.03 
YOOOOOO spider people!, i don't have biotech yet so i can't play with this mod but spider people is so cool yoooooooooooo
Haerzog 3. nov. 2023 kl. 15.12 
Ah, reminds me of City of Villains
DesuVults 6. aug. 2023 kl. 13.03 
gonna need an "arachnophobia" trait to just traumatise people when they get near one of these dudes lol
Lored  [skaper] 28. juni 2023 kl. 12.40 
@Glacies It's incredible! :GhostLoveEyes:
Glacies 28. juni 2023 kl. 7.50 
Spiderfolk, Spiderfolk,
When they raid you it ain't no joke,
builds a base, any size,
when you're captured they'll take your eyes,
look out!
here come the Spiderfolk