Project Zomboid

Project Zomboid

158 ratings
Additonal Firearms R
   
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Posted
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10.859 MB
13 Jun, 2023 @ 5:02pm
4 Aug, 2023 @ 2:51pm
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Additonal Firearms R

Description
Additional Firearms R

While creating this mod i've learned many things about PZ moding and since then i gained more experience in 3d modeling and texturing. With that being said I decided that i will not be reworking/updating this mod anymore, but i won't delete it just in case someone is using it.

Mod is still work in progress, as i intend to update it with new content and bug fixes(if there will be any). I appreciate all of you that gave this mod a chance. Do you feel like there is weapon you really would love to see ingame that fits the time Zomboid takes place in, but there is no mod that adds it? Let me know in discussion.

Now features Sandbox Options to enable or disable each weapon/ammo that this mod adds from spawning (will not delete already existing/spawned items) so you can pair this mod with mods like B41 or VFE that feature same guns, but disable ones you don't want to double.
Added compatibility submod for mods like B41 and VFE that removes guns like :MP5, Spas 12 and Glock 9mm (magazine stays as its requried for Bocci The Glock) from distribution to prevent unnecessary doubles of same guns (It won't remove already spawned weapons, only prevents spawn of new ones).


Currently this mod consist of 13 guns, that were tailored to fit vanila feel of the game. This mod does not override anything, so that makes it compatible with gunmods like B41 Firearms and Vanila Firearms Expansion.

List of guns(release order):
Double Barrel Rifle - loaded with 2 .308 rounds,
Scar Light - loaded with 30 5.56 rounds magazines (uses m16 magazine),
Scar Heavy - loaded with 20 7.62x51 rounds magazines
Mp5 - loaded with 30 9mm rounds magazines,
P90 - loaded with 50 5.7x28 rounds magazines,
Kar 98 (2 texture variants) - loaded with 5 7.62x51 rounds,
Five Seven pistol - loaded with 20 5.7x28 rounds magazines,
Glock 9mm - loaded wtih 17 9mm rounds magazines,
Bocci The Glock - loaded wtih 17 9mm rounds magazines, Bocci related sounds (requires crafting, recipe below),
Spas 12 - loaded with 8 12g shotgun shells,
AA 12 - loaded with 20 12g shotgun shells magazines,
Remington M1100 - loaded with 4 12g shotgun shells,
Lee Enfield - loaded with 10 7.62.51 rounds,

Most guns have new firing sounds (some guns might use similiar sound, i intend to change that once i get my hands on better quality sound files).
Attachments :
Attachments that work with those guns come from converting vanila attachments with crafting : Convert to AttachmentName R . Dont worry, as you can freely convert them between vanila and this mod counterparts.
Most guns support attachments and have their model show on actuall weapon.

For standalone Bocci The Glock click Here


Bocci The Glock Recipe:
GuitarElectricBassRed,
GuitarElectricBassBlack,
GuitarElectricBassBlue,
Drumstick,
Any of vanila gun that is not a revolver, or this mod's Glock 9mm.
Attachments/Magazines/Ammo does not move over (at least for now) so remove them.


Workshop ID: 2988983496
Mod ID: AdditonalFirearmsR
Mod ID: AdditonalFirearmsR rebalance
Popular Discussions View All (3)
11
22 Oct, 2023 @ 5:14am
PINNED: Bug reports/Suggestions/Feedback
Realnik
1
4 Sep, 2023 @ 9:35am
Compatibility
PersieZ
1
2 Aug, 2023 @ 2:54am
lee enfield
Masterryo
51 Comments
>) 26 Jan @ 9:30am 
@ Realnik worry not, sure it could use some better textures and models and all but your mod is as good as it is now XD

I'll hold onto what you said so just hang in there, I'm not about to quit pz just yet, not while your mod and other mods' still here lol I was just wanna drop by and saying thank you that's all
Realnik  [author] 26 Jan @ 8:41am 
@>) I won't delete this mod, infact i will update it with models and textures i'll be satisfied with. Once i've done that, ill think about other ways to make this mod better. I am not sure when that will happend, but it will.
>) 25 Jan @ 8:47pm 
I consider this a great addition to VFE along side its two expansion packs (gunrunner and stalker pack), for this not only adds more firearms, it adds some firearms that just happens to fill in the blanks what those three mods don't. Even tho the author stated the unsatisfaction towards the quality of this mod.

For example there's no mag-fed (semi-)auto shotgun in VFE, the cloest you can get is the saiga-12 from the VFE stalker expansion pack which is a semi-auto with a 5-round box mag, no drums.

And what do we have here in this mod? AA-12, a full-auto shotgun, with drums of 20-round capacity.

With ammo maker officially adding in support for this mod I just don't see a reason not to use it, hell, even nihilist's silencer works with this mod too so you can add suppressors to your zed-mowing auto shotgun, all and all just makes this mod greater and greater lolol
Dase 2 Jan @ 4:52am 
Can't repair Remington M1100
brock 24 Dec, 2023 @ 10:50pm 
js2000 only shoots towards the ground when I have a choketube installed. Is it just me?
Kris der Untermensch 12 Dec, 2023 @ 1:42am 
Oh lol, I guess I just didn't look thorogouhly mb
Realnik  [author] 11 Dec, 2023 @ 8:46am 
@Iron Without There is no 1911 in this mod
Kris der Untermensch 10 Dec, 2023 @ 7:50pm 
curious though, idk if its just me or does it somehow like override or something the texture of some of the guns? I picked up a 1911 in this mod and for some reason the textures are all messy. I am only running VFE and gunrunners
Friedhelm、 25 Nov, 2023 @ 11:22am 
wow,thanks for your prompt reply!
Realnik  [author] 25 Nov, 2023 @ 11:12am 
@Friedhelm、I highly doubt it, but once i get some free time ill be reworking this mod and then look at possibility of siliencer compatibility.