Total War: WARHAMMER III

Total War: WARHAMMER III

156 ratings
Call of the Dragon
   
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Tags: mod
File Size
Posted
Updated
178.660 MB
10 Jun, 2023 @ 8:00pm
25 May @ 8:02pm
13 Change Notes ( view )

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Call of the Dragon

Description
Hello mod enjoyers and purveyors, here's what I've got for you. Shugengans can spend a skill point to get a bound spell from a different lore of magic, which is fine, but I wanted to spice that up a bit. So I changed those nodes to randomly grant 1 of 3 options as follows;

1. The vanilla bound spell

2. The vanilla bound spell and an additional bound spell.

3. A dragon transformation based on what the lore of the original bound spell was.

If that's confusing, sorry, but it should be pretty clear if you hover over one of the skill nodes. All options are equally likely to be chosen.

Version that always gives dragon transformation using the same skill nodes. https://steamproxy.net/sharedfiles/filedetails/?id=2988056319

SFO compatibility by 代考BISS https://steamproxy.net/sharedfiles/filedetails/?id=2991017155

Zharrhammer compatibility by HashutChampion https://steamproxy.net/workshop/filedetails/?id=2987915748

Thanks and credit to Eric Gordon Berg, I heavily based 3 of the dragons on his Cathay LL mod. I'm sure they'll be additional questions and I'll respond as they come up.
55 Comments
Garuk Seln  [author] 17 hours ago 
Shouldn't need one, been playing with the version before latest patch just fine on my end.
夜空 19 hours ago 
need update?
keador 6 Jun @ 6:00pm 
update?
Yami 25 May @ 11:00am 
please update this masterpiecemod!!!:FH5Superstar:
TridetusCZ 18 May @ 12:54am 
It now breaks on start.
Garuk Seln  [author] 9 May @ 7:59am 
I'm going to have to chalk it up to a mod conflict. I tested all the transformations with only this mod active and the button stayed between both forms for all.

Do you use any of the submods, maybe there's something not jelling between the main mod and them.
Aatrox971 9 May @ 3:38am 
the transformation button disapear after used so i can t revert form. is it normal or mod conflicts ?
Infinity_Y8 8 May @ 3:16pm 
Ty for the update, fun and cool mod!
Garuk Seln  [author] 2 May @ 8:50am 
Updated to make sure it works with the new patch. Also implemented a system where spells should swap a bit between forms and all spells should appear in the same tab.
Garuk Seln  [author] 25 Apr @ 5:08pm 
Just to let everyone know, I have not totally abandoned this project, but I also see little value in spending any effort updating with a DLC looming on the horizon. I'll take a look at it again after the dust settles.