Garry's Mod

Garry's Mod

93 ratings
Action Music: Coffee Man's Mix
   
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
1.163 GB
10 Jun, 2023 @ 1:19pm
17 May @ 8:23am
51 Change Notes ( view )

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Action Music: Coffee Man's Mix

In 1 collection by Coffee Man
Coffee Man's Gameplay-Enhancing Addons
60 items
Description
My explosive dynamic music mix. Contains over 300 tracks of b*tchin' music tracks handpicked and edited by me from various action games. Intended to enhance your experience while you're playing objective-based maps.

This mix works differently than other Action Music mixes and cannot be used properly by just subscribing to it, please read the instructions below on how to set it up properly.





HOW TO SET UP THIS MIX:
This Action Music Mix DOES NOT have "Battle" tracks! It instead only uses "Battle_Intensive" and "Ambient". This is intentional as Half Life 2's pacing is all over the place, meaning that you'll constantly switch from Battle to Ambient to Battle to Ambient... and it gets annoying quickly.

In order to solve this pacing issue and make the mix work, after you subscribe to this addon MAKE SURE to change some of Action Music's default console commands to this:

  • cl_am_enabled_battle 0 - NECESSARY as this mix DOES NOT have "Battle Tracks".

  • cl_am_enabled_background 0/1 - Up to preference. With 0, you'll only hear combat tracks when appropriate. With 1, you'll hear ambient tracks which will switch to combat when appropriate and vice versa.

  • cl_am_enabled_battle_intensive 1 - NECESSARY!

  • cl_am_enabled_suspense 0 - NECESSARY as this mix DOES NOT have "Suspense Tracks" as of the 10/13/2023 update.

  • sv_am_enemy_threshold 2 - Music will only play when you're targeted by 3 or more enemies. You can change this if you're not happy with this value.

  • sv_am_hidden_time 15 - Since music now plays on fewer occasions, whenever it does play it should remain intensified for longer before switching to Ambient. You can change this if you're not happy with this value.

  • cl_am_fadetime_mult 0.25 - Smoother transitions when dynamic music kicks in.

  • sv_am_targeted_timer 15 - Same as sv_am_hidden_time. You can change this if you're not happy with this value.

Once you apply these console commands, you're pretty much done. The dynamic music now works like this:

- With ambient tracks disabled, when you're exploring around a safe area, there's no music at all, just like Half Life 2.

- With ambient tracks enabled, music plays at all times.

- When you're targeted by less than 3 enemies, combat music will still not kick in. This also helps with the inconsistent pacing.

- When you're targeted by more than 3 enemies, combat music kicks in and will not cool down until you're relatively safe again, even if there's less than 3 enemies around.




Features:
  • 181 Combat and 124 Ambient tracks! Handpicked and edited by me, someone who pays a lot of attention to music and sound design.

  • The music tracks come from A LOT of various games with b*tchin' soundtracks, most notably:

    - Deus Ex Series
    - Unreal Series
    - Swat 4
    - Half Life Series
    - Black Mesa
    - Yakuza Series
    - Payday Series
    - Indie Composers

    Among other games too.

  • Most of the music tracks have been mixed to cut straight to their intensified part for that maximum ACTION!

  • ALL of the music tracks have had their volume levels rebalanced so their volume is roughly the same and not some louder and some quieter.

  • The tweaks of this mix and how it works were created after a lot of careful playtesting and brainstorming on how to fix Half Life 2's inconsistent pacing issue when it comes to dynamic music. So far, I've been happy with this solution.




Limitations:
  • You can't use this mix as a traditional Action Music mix. If you instead want to use it like that, you'll need to download this addon's music files manually and add them to your "Battle" and "Ambient" folders on your Garry's Mod copy.

  • You CAN'T use this mix with other mixes installed as this one works differently from the rest.

  • This mix works best and was intended to be used when playing Half Life 2 Objective Based maps.




Credits:
  • Coffee Man: Finding and mixing all the music tracks in this mix.

  • Fart: Additional help.


26 Comments
Topmaster 2 Sep @ 6:03am 
got it working, i love it would recomend
SmallKey 13 Aug @ 9:38am 
v same here,
𒅒𝕃𝕀ℕL𝓔𝓞♥ 12 Jul @ 6:45pm 
I just have a question in all his video what is the addon just before u begin the round?! I can't find it, like a countdown timer '' the mission start in 5 secs '' pls someone can tell me, thats will be appreciate, I need like this addon
solomon321 5 Mar @ 3:07am 
Mission passed. Respect++
Shakal [BH-8018] 10 Feb @ 1:11pm 
Yea, I much appricate it too!
Coffee Man  [author] 10 Feb @ 12:41pm 
Update's out, now when you're gettin' busy blastin' bozo bitches, every track should play correctly and make your combat encounter HYPE AS FUCK!! 😎
Shakal [BH-8018] 10 Feb @ 12:35pm 
Btw, 197. no, no its fine but i wanted to say: PRODIGY YEAAAAAH BABY :steamhappy:
Shakal [BH-8018] 10 Feb @ 12:30pm 
i Found anothah one: 49, same Category. You Welcome! :)
Coffee Man  [author] 10 Feb @ 12:20pm 
I was in the middle of checking them myself, thanks for letting me know, homie :slimehappy:

Ambient also had 3 tracks that I had accidentally exported with incorrect sample rates. I'll release an update shortly as soon as I correct these.
Shakal [BH-8018] 10 Feb @ 12:17pm 
forgot to mention: they in battle_intensive