Total War: WARHAMMER III

Total War: WARHAMMER III

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Skaven Clans - The Underempire Expands
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campaign
标签: mod
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88.062 MB
2023 年 6 月 8 日 上午 9:15
5 月 2 日 上午 5:13
117 项改动说明 ( 查看 )

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Skaven Clans - The Underempire Expands

在 Stratovarius 的 1 个合集中
Stratovarius' Warhammer Mods
16 件物品
描述

"Is it possible that the Skaven are no less than a manifestation, a dark and morbid reflection of man's cities, his civilisation, even his fears? Are not the Skaven, their religion, and their foul dank world not just a growing shadow and a dark twin of mans deep and barren nature?"

Underempire update!
First, we have Clan Kreepus, with 5 LCs, 70 rituals (mostly in the City of the Damned store [aka mortuary cult]), a new lore of magic, a new generic hero, 8 new units, ~20 unit upgrades (scrap style), a couple new landmarks and buildings (including in the undercity), and a strong focus on using undercity mining to get Warpstone to pay for all those upgrades and rituals. IE and TOW

Second, we have Clan Gangrous, the newest arrival in the Pestilent Brotherhood. If you're thinking you heard that name before, congrats on the memory, you did! They were added to the Pestilent Brotherhood as a minor clan expansion, with a LL, two units, and an RoR. Today, they have achieved full clan status, needing to build and recruit from undercity buildings to recruit core units, expand their armies, and generate income. They cannot expand beyond their core province, instead selling captured settlements to the rest of the Pestilent Brotherhood. IE & TOW.


Skaven Clans
This mod combines Pestilent Brotherhood, Clan Verms, Heroes of the Skaven Clans, Clan Treecherik, Clan Crooktail, Clan Vrrtkin, and Clan Grudge into a single compilation that will completely revamp the Skaven presence on the world map.

For details on the campaign mechanics and new units, as well as credits, please check out each individual mod.

Skaven Clans IE
  • Clan Pestilens - From the infested ruins of Oyxl, Lord Skrolk spreads the plagues of Pestilens throughout Lustria's heartlands.
  • Bubonic Court of Nurglitch - Sitting atop the Altar of the Horned Rat, Nurglitch and his Bubonic Court plot to win the third Skaven Civil War.
  • Clan Morbidus - Having stolen the Temple Avenue of Gold from the Lizardmen, Arch Pontifex Sitch hunts for greater treasures in the Southlands.
  • Clan Septik - With eyes focused on the north from the Altar of Ultimate Darkness, Grrzk Roteye seeks a secure base in Naggarond from which to conquer the foul Dark Elves.
  • Clan Skrat - Nestled in the plague-infested ruins of the Dusk Peaks, Poxtooth schemes his next assault on the Cult of Sotek and the Lizardmen.
  • Clan Verms - Huddled beneath Karag Dron, his last refuge from the fury of the Council of Thirteen, Blight Tenscratch quivers with fear as he hears the marching paws of Clan Volkn, come to burn him from his nest.
  • Clan Treecherik - Gristl Twitchslice has managed to hold on to his seat at the head of Clan Treecherik in Flayed Rock for several days now, making him the most successful lord of the clan in some time. If he survives for another week or two, he will have lasted for an entire month, the best in twenty years.
  • Clan Crooktail - Deep beneath the Chaos Wastes, at the bottom of the Dragon Crossroads, lies the hold of Clan Crooktail. From there, Wastelord Viciss Baukis plots the demise of any who seek to do him harm.
  • Clan Vrrtkin - Sent to the Plain of Dogs by Clan Skryre to devastate an upstart Skaven clan, Trikstab Gridnode and Clan Vrrtkin have been given free reign to deploy their toxic weaponry on all the other inhabitants of the area. Once the Skaven are dead.
  • Clan Fester - From the ruined depths of Karak Azgaraz, Skarrik Spinemanglr and his horde of corrupted ratmen swear death to the Empire of Man.
  • Clan Grudge - The decadence and decay that accompanies the Dragons of Cathay has rubbed off on the Skaven who inhabit the area, causing something most strange to occur - beneath Xen Wu there is a Cult of Slaanesh... led by a rat!
  • Clan Kreepus - Sent to Mordheim by Clan Eshin, Misericorde of Clan Kreepus mines the valuable warpstone as he fends off the ever-encroaching advances of the Empire and others who would come to take his supplies.
  • Clan Feesik - As a thrall clan to Pestilens, Clan Feesik has little independence or resources. Only by the most cagey tactics and snivelling kowtowing to their betters can they hope to survive.
  • Clan Gangrous - From beneath Titan's Notch, Szik Deadeye and the mutilated rodents of Clan Gangrous plot a war against the surrounding Ogre Kingdoms.

Skaven Clans RoC
  • Bubonic Court of Nurglitch - Concocting foul plagues beneath the Jade Wind Mountain, Nurglitch seeks to unleash his pestilential might upon unsuspecting Cathay.
  • Clan Morbidus - Hidden beneath the mountains of Grim Duraz, Arch Pontifex Sitch turns his greedy eyes on the port city of Marienburg and the man-thing Empire.
  • Clan Crooktail - Deep beneath the Chaos Wastes, at the bottom of Black Gulch, lies the hold of Clan Crooktail. From there, Wastelord Viciss Baukis plots the demise of any who seek to do him harm.
  • Clan Vrrtkin - Having taken Karak Vlag from the hated Greenskins, Trikstab Gribnode and Clan Vrrtkin now look for test subjects, and a suitable locale for a new weapon's testing facility. Preferably one with easy access to "subjects".
  • Clan Grudge - The decadence and decay that accompanies the Dragons of Cathay has rubbed off on the Skaven who inhabit the area, causing something most strange to occur - beneath Karak Krakaten there is a Cult of Slaanesh... led by a rat!

Skaven Clans The Old World
  • Clan Flem - Sent to Norsca to bargain with those of the far north, Clan Flem has been set upon by some nasty, nasty sisters and their pointy arrows. Minor clan (no LL), Unique to The Old World.
  • Skaven Clans - All Clans from this mod except Clan Grudge are available in The Old World.

Faction Leaders


Credits
Please see the individual mods for credits, there's a lot of people who have contributed to these factions.

Required Mods
Yes, Mixer and the SCM Skaven Asset pack are really required. You won't be able to start a campaign or see a unit without them.
The Old World is required to play Clan Flem.

Come Visit!
#skeleton_crew on the Modding Den - https://discord.gg/Sg2Vf9hSZy
#skeleton_crew on the SCM discord - https://discord.gg/erk2Tv89C4