RimWorld

RimWorld

120 ratings
Fallout: Vault 111 Starter Pack
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Mod, 1.4, 1.5
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918.388 KB
6 Jun, 2023 @ 7:09am
11 Apr @ 12:45am
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Fallout: Vault 111 Starter Pack

Description


This is a small, fallout-themed mod that adds two new items to the game – a Vault 111 Vault Suit and a Pip-Boy. Both are based on the Versions found in Fallout 4.

The Vault suit is craftable on a tailor bench, electric or not, once you have complex clothing unlocked through research. It takes 80 of any fabric (cloth, devilstrand etc.), goes on the skin layer and covers the torso, arms, and legs. It's available for all body types.

The Pip-Boy is a utility item you unlock with fabrication and is crafted on the fabrication bench. It gives some small bonuses based on how it works in the fallout games. The Pip-Boy is equipped on the arms, so it can be worn with other utility items.

If you find any problems or have balance suggestions, please leave a comment



26 Comments
oqoobo 29 Jun @ 2:52pm 
just wanted to confirm - did you intend the aiming time to be a downside? The way i see VATS, it should be faster, but with the Pib-Boy 3000 does increase aiming time, which means pawns using it take longer to aim.
Jont 25 Apr @ 6:05am 
Love the models! Would love more fallout themed Rimworld mods from you!
Phaneron  [author] 23 Apr @ 1:50am 
@//SlipperyPete:.
Thanks and that sounds like a cool idea, but I won't change anything about this mod. It was made as an experiment when I started modding and I have no real interest in doing anything other than making sure it works. Unfortunate, but this just isn't the kind of mod I like to work on at this moment.
//SlipperyPete:. 23 Apr @ 1:28am 
Cool mod! Not sure if anyone else feels the same way, but would it make more sense for the Pipboy to have it's huge carry capacity bonus replaced with increased research speed or something? That would be my one balance suggestion.
rainbowwilliam 15 Apr @ 10:59pm 
ok
Phaneron  [author] 15 Apr @ 10:51pm 
@rainbowwilliam
Yes, it's always the same color
rainbowwilliam 15 Apr @ 10:29pm 
does it stay blue with devilstrand
Phaneron  [author] 11 Apr @ 12:47am 
@alienated_one
Updated the mod, should be ready for the new version. As far as I could tell nothing really needed to be changed, but if anyone finds anything that is making problems, please leave a comment.
Phaneron  [author] 8 Apr @ 1:38pm 
@alienated_one
I'll probably do that some time in the next few days. As far as I know, it should only be the version number that needs to be changed.

Nothing in 1.5 should interact with this mod in anyway, at least a far as I know. So it should be save to use anyway, but please let me know if that isn't the case.
alienated_one 8 Apr @ 11:11am 
Any chance that this will be updated to 1.5?