Garry's Mod

Garry's Mod

60 beoordelingen
Lua Rollercoasters [STool] FIXED!
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun
Bestandsgrootte
Geplaatst op
Bijgewerkt op
28.089 MB
6 jun 2023 om 5:35
13 mrt om 12:13
4 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Lua Rollercoasters [STool] FIXED!

Omschrijving
Original description:
-----------------------------------------------------------------------
This is a fully lua-controlled rollercoaster addon. You create individual nodes, and a track (with the catmull-rom spline algorithm) is generated between them.

Frequently Asked Questions
Q: My tracks are all yellow and black, they look nothing like the pictures. What gives?
A: You need to update your clientside mesh. This can be done in the bottom of the supertool (the big update mesh button) or by running 'coaster_update_mesh' in your developer console.

Q: What's this whole 'Track ID' system? What's it for?
A: Every track you build has a specific ID associated with it. All nodes under the same track id are part of that entire coaster. This makes it easier to manage completely seperate coasters. Also, this let's you make carts go 'off da railz' onto another seperate track.

Q: When I save my tracks garry's in-game saver, my rollercoaster won't save with it!
A: Garry's save module doesn't save Entity networkvars correctly (or at all), which is crucial for the order in which the nodes are linked. Until he fixes that or makes it easier for someone to make do with it, you'll need to use the saving tab in the Supertool.

Q: How do I get my tracks to look wooden (or something else)?
A: In the Supertool, go to the furthest right tab, labeled settings. In this tab is a track type drop down list, showing Metal Track, Wooden, Simple, and (maybe!) a few others. Select which track type you want, click on your track, and rebuild the mesh. Tada!

Q: How do I vomit/scream?
A: While in a cart, press left click on your mouse to scream, and right click to vomit. Set coaster_cart_cooldown 0 on the server to remove the 'cooldown' between vomiting and screaming.

-----------------------------------------------------------------------
This addon offers you a fix of Lua Rollercoasters addon made by Foohy

Features:

- Fixed errors while looking at nodes
- Added more cart models
- Fixed errors while selecting in menus
- Added better derail sound
- Fixed the physmesh generator
- Fixed the UI issues which have been introduced since recent updates


Tags: Rollercoaster, build, fix, no errors, without errors, Lua Rollercoasters, fixed, extended, Dark Carnival, L4D2, HL2:EP1, Van throw
115 opmerkingen
☢ScottRim☢  [auteur] 17 aug om 8:53 
Oh that, I think even my friend was somehow doing that but I don't remember how, but as far as I know you need to twist the track so it will get upside down on the top
ImmortalSoul 17 aug om 8:51 
i mean like this loop https://images.app.goo.gl/nx6HumkcN24DAACu5 plz show me a vid on how to do it if you can?
☢ScottRim☢  [auteur] 15 aug om 13:45 
Doesn't such exist already? If not, I'm neither able to create new tracks
saddam hussein 15 aug om 13:42 
we need an intamin track
☢ScottRim☢  [auteur] 15 aug om 11:17 
Change your rollercoaster ID and spawn another separate track if you mean it, other than that I can't tell you as I don't understand your problem
ImmortalSoul 15 aug om 10:25 
like on irl roller coasters
ImmortalSoul 15 aug om 10:24 
no i mean make a loop de loop
☢ScottRim☢  [auteur] 11 aug om 13:51 
I have already said that below:

Press secondary fire to make the track loop
ImmortalSoul 11 aug om 12:53 
how do i make a loop plz tell me the controls
Munik 11 aug om 0:34 
it works now after i got the i put my version on the x86 branch on and i got the original mod + this one