Garry's Mod

Garry's Mod

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Lua Rollercoasters [STool] FIXED!
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun
File Size
Posted
Updated
28.089 MB
6 Jun, 2023 @ 5:35am
13 Mar @ 12:13pm
4 Change Notes ( view )

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Lua Rollercoasters [STool] FIXED!

Description
Original description:
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This is a fully lua-controlled rollercoaster addon. You create individual nodes, and a track (with the catmull-rom spline algorithm) is generated between them.

Frequently Asked Questions
Q: My tracks are all yellow and black, they look nothing like the pictures. What gives?
A: You need to update your clientside mesh. This can be done in the bottom of the supertool (the big update mesh button) or by running 'coaster_update_mesh' in your developer console.

Q: What's this whole 'Track ID' system? What's it for?
A: Every track you build has a specific ID associated with it. All nodes under the same track id are part of that entire coaster. This makes it easier to manage completely seperate coasters. Also, this let's you make carts go 'off da railz' onto another seperate track.

Q: When I save my tracks garry's in-game saver, my rollercoaster won't save with it!
A: Garry's save module doesn't save Entity networkvars correctly (or at all), which is crucial for the order in which the nodes are linked. Until he fixes that or makes it easier for someone to make do with it, you'll need to use the saving tab in the Supertool.

Q: How do I get my tracks to look wooden (or something else)?
A: In the Supertool, go to the furthest right tab, labeled settings. In this tab is a track type drop down list, showing Metal Track, Wooden, Simple, and (maybe!) a few others. Select which track type you want, click on your track, and rebuild the mesh. Tada!

Q: How do I vomit/scream?
A: While in a cart, press left click on your mouse to scream, and right click to vomit. Set coaster_cart_cooldown 0 on the server to remove the 'cooldown' between vomiting and screaming.

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This addon offers you a fix of Lua Rollercoasters addon made by Foohy

Features:

- Fixed errors while looking at nodes
- Added more cart models
- Fixed errors while selecting in menus
- Added better derail sound
- Fixed the physmesh generator
- Fixed the UI issues which have been introduced since recent updates


Tags: Rollercoaster, build, fix, no errors, without errors, Lua Rollercoasters, fixed, extended, Dark Carnival, L4D2, HL2:EP1, Van throw
113 Comments
☢ScottRim☢  [author] 17 hours ago 
Doesn't such exist already? If not, I'm neither able to create new tracks
Antwon (serial raper) 17 hours ago 
we need an intamin track
☢ScottRim☢  [author] 20 hours ago 
Change your rollercoaster ID and spawn another separate track if you mean it, other than that I can't tell you as I don't understand your problem
ImmortalSoul 21 hours ago 
like on irl roller coasters
ImmortalSoul 21 hours ago 
no i mean make a loop de loop
☢ScottRim☢  [author] 11 Aug @ 1:51pm 
I have already said that below:

Press secondary fire to make the track loop
ImmortalSoul 11 Aug @ 12:53pm 
how do i make a loop plz tell me the controls
NoB10_r 11 Aug @ 12:34am 
it works now after i got the i put my version on the x86 branch on and i got the original mod + this one
☢ScottRim☢  [author] 11 Aug @ 12:31am 
It could possibly be your slow computer generating the tracks, let it take some time, and you'll be good
NoB10_r 10 Aug @ 11:44pm 
the tracks are invisible for me after i place 2 tracks i cant see nothing its just the ball thingy i can see