tModLoader

tModLoader

688 ratings
Noitaria
5
4
4
6
2
3
3
   
Award
Favorite
Favorited
Unfavorite
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
1.859 MB
6 Jun, 2023 @ 1:39am
18 Jun @ 10:58pm
87 Change Notes ( view )

Subscribe to download
Noitaria

Description
English translations were completed in version 1.4.4 of this mod.
Inscribe runes on any weapon and combine them with various modules to make them stronger.
For details, please use the Book of Noitaria.If you have any questions please read the book of Noitaria carefully.
QQ: 574904188
Join a dicussion on the dev's discord: https://discord.gg/fjFpgBkRBZ
The Book of Noitaria Abstract:
The engraving table requires only a torch, a bottle, a feather, an antlion tooth, a book, and a workbench as materials to synthesize
Gold ingots or platinum ingots are used to synthesize gold powder on the inscriptions table, and gold powder is consumed on the inscriptions table to inscribe weapons
The default type of inscribable weapon is a magic weapon that costs mana. Turn on the Master of engraving setting to unlock the inscribable limit
Hold the weapon and carry the gold powder to the engraving table right click to engrave
Right-click the successful weapon in the backpack to open the module UI, and the module placed in it will be saved
In order for the inscribed weapon to launch the original barrage, at least one projectile module is required to be installed in it
Note: This module can not take into account all the content, some weapons with special launch or storage may not achieve the effect you want, please understand
Originally posted by tModLoader:
Developed By 逆风而行的信鸽 & Tigerzzz
Popular Discussions View All (1)
4
23 Mar @ 2:41am
How to get started
Damnedindenial
225 Comments
Sageboba 19 hours ago 
How do you get the Magic Chip in this mod?
Blobicycake 20 Jul @ 2:26am 
I love this mod, but could you please make magic missile, flamelash and rainbow rod inscriptable?
Vertex 16 Jul @ 8:38am 
For anyone who is trying to get a trigger wand to work with multiple spells as payload - this mod doesnt quite work as noita, to put multiple spells inside one trigger you dont use double/triple/etc. spells, you need to use next tier of triggers, there is a bunch of triggers - 1 trigger, 2 trigger, 3 trigger, each one packs 1, 2 and 3 spells after it respectively, working just like double spell in original noita
SeasonedWithEverything 10 Jul @ 3:20am 
PERRRRRKELE HIISI
» ⁧⁧ wzh 9 Jul @ 11:20am 
dont understand how you get gold dust?
Ragin' Ramen 4 Jul @ 12:53pm 
also polymorph description is in Chinese
Ragin' Ramen 4 Jul @ 12:50pm 
incredible mod, add config to increase empty modules crafted pls... also, why is chainsaw spell hardmode??? and, the whole of the mod is post skeletron.
Redestroyer 3 Jul @ 9:37am 
About the comment below, make sure the I-frames are local, please.
Xenor 30 Jun @ 9:41am 
Piercing modifiers should make it so that the projectiles inflict any sort of i-frames on hit, because as it is, piering causes projectiles that don't have piercing by themselves to hit their targets multiple times, instead of simply going through them.
RecklessDX 10 Jun @ 3:11am 
Well.. i figured i had a shuffle wand.. was a little confused by the naming but well.. reading is a powerfull feature. xDD

But still there are problems with the Noita Logic.. i cant put support Modules like Homing into (after) a trigger.


If i would do:

Projectile with Trigger > Homing > Damage+ > Granade

The cast will lokk like:

Projectile with Trigger > Homing


Thats a little bit sad but well.. The Config said that the Noita Logic is still WIP. :(