Stellaris

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Gauntlet's Orbital Structures
   
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1.418 MB
5 Jun, 2023 @ 4:26pm
21 Jun @ 4:50pm
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Gauntlet's Orbital Structures

In 2 collections by Gauntlet
Gauntlet's Campaign with Friends 3.0
32 items
Gauntlet's Full Compilation
51 items
Description
Welcome to Gauntlet's Orbital Structures! The purpose of this mod is to bring you more megastructures, generally built around your colonies and generally during the mid-game, additionally this mod increases the maximum level of your Orbital Rings.



ORBITAL RING ENHANCEMENTS:
-Now have a 4th and 5th level that adds modules and building slots whilst increasing their stats and defenses appropriately
-Modifies or adds both modules and buildings that increase the district count of the host planet by a total maximum of 14
-Special Orbital Ring buildings are no longer mutually exclusive with their planetary counterpart (allowing both planetary and orbital embassies for example)

STARBASE MODULES
-Unique modules for the Orbital Fortress
-Modules for crystal, gas, motes, and food
-Updates to Orbital Ring modules

NEW MEGASTRUCTURES:
-Dyson Ring: Energy structure, yield depends on star type
-Defense Station: Non-customizable starbase that can be built to supplement system defenses
-Orbital Fortress: Super-starbase that can truly defend on its own
-Neutron Field Array: Increases home territory fire rate as well as all shields and shield hardening


***Orbital Structures are built around colonies that meet a population requirement (25 or 50 is typical), structures of each "slot" type are mutually exclusive to the colony***


ORBITAL STRUCTURES FOR SLOT A (Dismantable)
-Interplanetary Archive: Unity, minor artifacts
-Mining Outstation: Creates deposits on system planets (mini-arc furnace) resources depend on planet types
-Orbital Lab: Science, rare resources like Dark Matter (once you research harvesting)
-Star-Com Logistics Facility: Intel, sensors, influence, naval supply

ORBITAL STRUCTURES FOR SLOT B (Dismantable)
-Ancillary Fusion Array: Energy
-Hydroponic Reef: Food
-Orbital Industrial Complex: Shipyard, Alloys, Consumer Goods
-Orbital Refinery: Crystals, Gas, and Motes

ORBITAL STRUCTURES FOR SLOT C (Empire can build one of each)
-Army Headquarters: Army damage, unity from soldiers, and war exhaustion
-Astral Weaver: Astral threads
-Bio-Science Growth Center: Research, growth, and pop assembly
-Centralized Authority Center: Civic, edict fund
-Interstellar Trade Hub: 1/2 Civic, Trade Value
-Luxury Delegation Center: 1/2 Civic, diplomatic weight, envoys, influence
-Naval Supply Yard: Shipyard, naval supply
-Naval High Command: Commander starting levels, fleet supply



-----

The following are localization/compatibiility mods that have been made. I am not responsible for whether or not they are correct or working. Thank you to those who put in the effort to make such things!

Chinese Localization
steam://openurl/https://steamproxy.net/sharedfiles/filedetails/?id=3108330591
72 Comments
Gauntlet  [author] 21 Jun @ 4:53pm 
Thank you so much for seeing and reporting that. It's been fixed!
UTPriest 21 Jun @ 11:34am 
Here is your culprit. in the astral weaver megastructure. Delete that bonus }

dismantle_potential = {
always = yes
}

dismantle_possible = {
always = yes
}
}
Ghost of Draupnir 21 Jun @ 4:07am 
Something seems to have gone horribly wrong. The Megastructures list is flooded from day 1 with broken objects, like this;
https://i.imgur.com/sWI0lBm.png
Gauntlet  [author] 20 Jun @ 7:40am 
Small update. Made the all remaining Orbital Structures dismantle-able, as well as Ruined Orbital Rings.

This means for example if you crack a planet, you can later clean up the orbital ring debris in orbit.
Gauntlet  [author] 9 Jun @ 12:27pm 
Update today!

Fixed the bug where Decision construction for C slot orbitals wasn't respecting the limits of one per empire.

Added A Slot "Orbital Lab", provides about 25 research, but will produce Zro, Living Metal, Nanites, or Dark Matter in small amounts once harvesting said resources is possible.

Added C Slot "Army Headquarters", provides army damage, war exhaustion score, and unity for soldiers.

Added C Slot "Naval High Command", provides starting level to Commanders and fleet size increase.
Gauntlet  [author] 9 Jun @ 10:03am 
Thank you for making a localization pack. It has been added as a link to the bottom of my description.
卡尔文迪斯梅特 9 Jun @ 7:55am 
I made a new Chinese localization translation is here.Could you please add a link?
https://steamproxy.net/sharedfiles/filedetails/?id=3108330591
Gauntlet  [author] 7 Jun @ 4:29pm 
Small update, I have duplicated some of the structure models for the various orbitals, and then modified their scale to keep them smaller and more in line with Orbital Rings/etc. and to not let them be confused with true megastructures.

A few bug fixes. And I forget whether I mentioned the Astral Weaver, but this structure produces astral threads.
Gauntlet  [author] 6 Jun @ 11:41am 
Pretty big update.

As of now, you have Three Orbital Slots (A, B, or C)

Slot A has 3 choices, including the mining outstation (which is like a mini Arc-Furnace)
Slot B has 4 choices
Slot C is reserved for all of the various structures that are "one of a kind"... this is about 7 structures right now.

Dyson Rings, Defense Stations, Orbital Fortresses, and the Neutron Shield Array all remain unchanged, and built around stars or planetoids.

New Slot C structure, the Astral Weaver can produce Astral Threads, requires the Astral Siphon upgrade level 3 to be reached.

Most orbitals can be built by decisions, but this is still having issues with allowing construction of combinations that shouldn't be possible and not respecting empire limits. Working on it.
Gauntlet  [author] 31 May @ 8:27pm 
Fixed some issues with Orbital Fortresses

Added the "dismantle" feature to many of the orbital structures. Not all yet, but all of the Slot A and B and C which are not "one of a kind"