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dismantle_potential = {
always = yes
}
dismantle_possible = {
always = yes
}
}
https://i.imgur.com/sWI0lBm.png
This means for example if you crack a planet, you can later clean up the orbital ring debris in orbit.
Fixed the bug where Decision construction for C slot orbitals wasn't respecting the limits of one per empire.
Added A Slot "Orbital Lab", provides about 25 research, but will produce Zro, Living Metal, Nanites, or Dark Matter in small amounts once harvesting said resources is possible.
Added C Slot "Army Headquarters", provides army damage, war exhaustion score, and unity for soldiers.
Added C Slot "Naval High Command", provides starting level to Commanders and fleet size increase.
https://steamproxy.net/sharedfiles/filedetails/?id=3108330591
A few bug fixes. And I forget whether I mentioned the Astral Weaver, but this structure produces astral threads.
As of now, you have Three Orbital Slots (A, B, or C)
Slot A has 3 choices, including the mining outstation (which is like a mini Arc-Furnace)
Slot B has 4 choices
Slot C is reserved for all of the various structures that are "one of a kind"... this is about 7 structures right now.
Dyson Rings, Defense Stations, Orbital Fortresses, and the Neutron Shield Array all remain unchanged, and built around stars or planetoids.
New Slot C structure, the Astral Weaver can produce Astral Threads, requires the Astral Siphon upgrade level 3 to be reached.
Most orbitals can be built by decisions, but this is still having issues with allowing construction of combinations that shouldn't be possible and not respecting empire limits. Working on it.
Added the "dismantle" feature to many of the orbital structures. Not all yet, but all of the Slot A and B and C which are not "one of a kind"