Space Engineers

Space Engineers

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Star Trek Rebirth
   
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Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
70.149 MB
4 Jun, 2023 @ 12:04pm
25 Mar @ 10:08pm
11 Change Notes ( view )

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Star Trek Rebirth

Description
Creating some much needed blocks to fill the niche for Star Trek fans. I've touched nearly every major franchise in space engineers and wanted to give something back to ST communities.

Do Not use with Auto-Respawn enabled - Seems to be an odd bug with custom survival kits.

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Large & Small Replicator (Survival Kit)
Adapter for Large Replicator

Impulse engines - Overpowered non-fuel based hydrogen engines. Will probably tweak part costs a bit.

Round & Rounded Turn (for Nacelles) 1x1x1 no damage
Internal - 1x1x1 no damage

LG & SG Cube - 1x1x3 - Flame Impulse engine for exteriors. Same thrust as 3x3x3 Hydrogen
LG & SG Angled - 1x1x3 - Flame Impulse engine for exteriors. Same thrust as 3x3x3 Hydrogen
LG & SG Sloped - 1x1x3 - Flame Impulse engine for exteriors. Same thrust as 3x3x3 Hyrdrogen


Quote below from Memory Alpha
In Federation starships, the impulse drive was essentially an augmented fusion rocket, usually consisting of one or more fusion reactors, a driver coil assembly, and a vectored thrust nozzle to direct the plasma exhaust. The fusion reaction generated a highly energized plasma. This plasma, ("electro-plasma") could be employed for propulsion, or could be diverted through the EPS to the power transfer grid, via EPS conduits, so as to supply other systems. The accelerated plasma was passed through the driver coils, thereby generating a subspace field that improved the propulsive effect.



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Feel free to make adjustments for your servers just leave a link back to this for credit. Happy Engineering!
9 Comments
Arkolis  [author] 21 Apr @ 2:58pm 
@Federation Cosmic-Bolt - There were some scaling issues with exporting them out that I will be fixing. 5x5x5 was the only way to fix them. However I plan to revisit them and scale them properly.
Thanks
Federation Cosmic-Bolt 21 Apr @ 3:00am 
hi... so... would it be possible to change the Chair's hit box to be 3x3x3? The hit box is way to big for how big the chair's are that you've added and slightly interferes with Building with them (especially small grid)
Arkolis  [author] 25 Mar @ 10:11pm 
@Sensational Being - Fixed this in the latest patch. The glowblocks and other windows are for making scale ships where pcu requirements are necessary.
Sensational Being 25 Mar @ 8:27am 
I can search and find the Borg Alcove, but it doesn't currently show up with the rest of the blocks in your mod group. And I feel like I could be missing something obvious, but what can be done with the glow blocks?
Arkolis  [author] 7 Jun, 2023 @ 8:44pm 
@theMisteryDE - Downloaded it and tested it, aside from us using different category ID's nothing appears to be overridden or in conflict. Their Replicator appears to be an assembler while mine is a survival kit. So should be good to mix. If Quarannia wants to collaborate they just need to let me know.
theMisteryDE 7 Jun, 2023 @ 10:09am 
Is your Mod compatible with Quarannia's Star Trek Mod Pack? Since he has an Replicator Assembler and Impulse Thrust aswell.
Arkolis  [author] 5 Jun, 2023 @ 8:27pm 
Probably not unless one of the weapon modders want models commissioned. There are a ton of weapons mods already.
wingmaster 5 Jun, 2023 @ 5:52am 
any weapons?
Arkolis  [author] 4 Jun, 2023 @ 10:19pm 
Planning to add: Cardassian replicator, Ferengi replicator, and Klingon replicator variants.