XCOM 2
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Coordinated Turn Interruptions
   
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4 Jun, 2023 @ 9:05am
4 Jun, 2023 @ 10:08am
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Coordinated Turn Interruptions

Description
Allows multiple units to interrupt turns simultaneously

If you ever played with multiple Skirmishers in the same mission, you might have noticed that they cannot act at the same time when using Interrupt or Battlelord. This also goes for any turn-interrupting abilities added through mods. (Probably not many, considering how this behavior may have discouraged modders from adding abilities like that.)

This mod changes that, so it should not be a problem anymore.

COMPATIBILITY
X2TacticalGameRuleset is overridden. I'm not aware of other mods that override this class, so there shouldn't be compatibility issues.
This mod is intended to work with other mods that add interrupting abilities.

FOR PLAYERS
This mod doesn't address the remaining issues related to Battlelord or Interrupt.
I would appreciate if you told me whether it works for you or not, and especially if you notice anything wrong or not with the Chosen/Rulers, as they can interrupt turns, so they are technically affected too.

FOR MODDERS
You are allowed to implement this code on your own mod.
If you play with redscreen on, the game will yell at you when more than one unit interrupts a turn at the same time.
2 Comments
Hudson Savage 5 Jun, 2023 @ 12:33am 
Oh, looking at that override, I might just recommend this mod instead.
Hudson Savage 5 Jun, 2023 @ 12:32am 
@Zyohex - this is very nice, I'll see about integrating this with my main mod - with credit of course. :KneelingBow: