RimWorld

RimWorld

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Guns Galore X - Run'N'Gunners
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Mod, 1.4, 1.5
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1.491 MB
3 Jun, 2023 @ 7:17pm
5 Jul @ 10:38pm
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Guns Galore X - Run'N'Gunners

In 1 collection by Slippin' Jimmy
Guns Galore
15 items
Description
Vanilla and Combat Extended supported.

Guns Galore X is a supplementary series that runs parallel to Guns Galore, mostly for weird or unusual packs and/or commissions that don't quite fit in the scope of the main mod.



Adds the Run'N'Gunners (yes, reference intended), a small guild of gunsmiths, manufacturers, and tradesmen; the principle arms producers and dealers on the Rim. They sell large quantities of weapons and ammunition all of which are produced in house. The Run'N'Gunners don't raid or make war, even with their enemies - their only interest in conflict is how they can profit off of it.

You can still receive quests and trade caravans from the faction, however its main purpose is for the absurdly large number of weapons they sell, taken from every other Guns Galore mod - they will always have at least a few weapons from each pack you have installed. At their faction bases, they are guaranteed to have a stock big enough to equip a small army. With Combat Extended enabled, they also sell an enormous quantity of ammo.

This mod also adds some uniforms and two fictional assault rifles. The weapons are disabled by default but can be enabled using Vanilla Expanded Framework's mod settings feature. Please see the list below or images for specific items.

A list of all current and upcoming weapons can be found here.[docs.google.com]



Q: CE Compatible?
A: Yes.

Q: How do I attach bayonets/suppressors/other items?
A: A button will appear whenever a pawn has a supported weapon equipped - simply click on it. All the supported variants are included in the list above.

Q: Where do I craft the weapons?
A: At the Galore Gunsmith Table (for old weapons) or the Galore Weapon Machining Table (for modern weapons.) These can be found in the Production tab.

Q: Where do I research the weapons?
A: Everything is unlocked via Guns Galore's own research tab.

Q: How do I make the turrets?
A: You have to craft the dismounted variation of the gun first. Yes, you can use the dismounted version as a weapon as well.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash, Vanilla Weapons Expanded - Heavy Weapons, and of course, Combat Extended.

Credit:

Jicker / Slippin' Jimmy - Art, XML

Krazy - Apparel art.

Taranchuk - Weapon Switch functionality.

Vanilla Expanded Team - Multi-Verb system and settings patching functionality.

CC BY-NC-ND[creativecommons.org]
[discord.gg]
[ko-fi.com]
[patreon.com]
Popular Discussions View All (2)
0
23 Jun, 2023 @ 1:42am
PINNED: Bug Reports
Slippin' Jimmy
0
23 Jun, 2023 @ 1:29am
PINNED: Suggestions
Slippin' Jimmy
15 Comments
Mad Marl 17 Jun @ 11:25am 
You should make 2 separate but similarly named caravans, one that has its own food and the other that steals your food
MeSo420 30 Jul, 2023 @ 3:53am 
oh and VFE has the same issue. From what I see is everyones meals are being put on one char in the caravan and he won't share instead of one for each before they spawn. I had to get a door lock mod that allows me to deny visitors. And there are some guns I like Magnum tripple action for starters but I need a way to trim down the guns added. That crafting table is wall to wall and 2 and a half screens long, it's nuts! can't find what i need to make for the order quests lol
MeSo420 30 Jul, 2023 @ 3:47am 
Man in black swoops in and OUCH FIRE! Let me put this out first, gets downed himself. Ancients makes sure everything is good and burning and leaves. I pop up just after my daughter dies. Last 2 noncoms burn as I run home, fire licking at the man in black. I save his arse and we begin to collect up the pieces to move. Good thing I had all the silver in another spot. Only thing that didn't burn was the jade and enough to make like 6 survival meals. Run n gun comes in as the ancient is leaving and just enjoy the bonfire. Finished the run but that's another ball of dead cats. My poor poor kitties. Colonists are gone. Me, my dad, a step daughter, and the last 2 surviving cats are in crypto sleep under a mountain with all the best loot in a vault behind us.
MeSo420 30 Jul, 2023 @ 3:47am 
oh thank god. Oh and to make it more hilarious... My "daughter" joined at some point but was incapable of medical. So her and I and 3 other colonists go down to the threat and instantly one guy is dead and another incap. I panic throw the laser targeting nade and take out all but 3. I only saw 2, 3rd was killing my non-coms and burning my house. So I do a hail Mary dash in and get downed and provide the op for the last 2 ancients to be taken down. Last colonist gets me patched to not gonna die.... yet. lol On the way back to the house he drops dead leaving my daughter. She tries to loop around the back and prevent the loot from burning and gets downed.
Slippin' Jimmy  [author] 28 Jul, 2023 @ 11:02am 
@MeSo420

I'm sorry but that's hilarious. Figured out the issue, will be fixed in the next update.
MeSo420 28 Jul, 2023 @ 10:42am 
Every other caravan comes with their own food and just use my tables, not these guys. Don't bother with putting food in their default inventory, just have them steal everything the player has, right? SMH
MeSo420 28 Jul, 2023 @ 10:40am 
Worst coded caravans ever. First play through a bear enters the ancient threat, flushes the bugs to my house, then the ancients wake up and evict the bear and then swarm my house. I barely survive, everything is burnt, barley enough left to make survival meals for a move. Your caravan just stood there and watched my house burn. AND THEN YOU THIEVING EXPLETIVES steal every last piece of food I have! You even took the rice off the stove as I was making a meal! Uninstalling the entire Galore suit just to be rid of these monsters. Don't tell my I'm wrong. Next few times they showed up they did the same thing. Captured a pic of them pathing around the whole map just to steal my food again. (dev mode show paths had to see if I was hallucinating and NOPE! bunch of thieves) Don't get this mod unless you want to feed these fat hulks for free every time they decide to show up.
Slippin' Jimmy  [author] 15 Jul, 2023 @ 1:27pm 
@MagnusCerebrum

Any faction can do that, sadly, lol. If the pawns get hungry and don't spawn with some in their inventory, they'll eat whatever is available.
MagnusCerebrum 15 Jul, 2023 @ 8:46am 
not 100% sure if it's just this faction but their caravans seem to be EATING MY FOOD FROM MY STOCKPILES LMAO
Slippin' Jimmy  [author] 20 Jun, 2023 @ 1:21pm 
@ ✠ Fawx ✠ & @LNBalestra

Figured out what was causing it not to spawn, pushing a fix now.