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Сообщить о проблеме с переводом










Hello, can it be moved to the wg platform for use?
I have temporarily removed controller support to fix the right click issues, If you still have issues double check that your mod is up to date, then be sure to let me know! But everything should be fully functional again. (aside from the controller support.)
Anything that can be opened by right clicking cannot be opened, such as bookshelves
Also I added controller support! (About time)
Anyone who had previously had issues with not being able to stop sitting, try the latest update and let me know if the issue is fixed for you and tell me if anything feels "off" about it.
As you had mentioned doing things in that way causes the spawn code to run twice, and my AddPrefabPostInitAny running twice on one object causes problems when the prefab is removed. But the core of the problem is that your test mod is running the spawn code twice on one object which is unrelated to "Sit On Anything" and is likely to cause issues with almost any mod that uses "PrefabPostInit"s and after looking at the code, it seems to be caused by that you are both using SpawnPrefab (Which itself will run the spawn code for the given object) but then also returning that spawned prefab as if it were "inst". (which will then also cause it to run the spawn code) I would suggest keeping "inst" and the object it spawns separate to avoid this.
name [it just a test mod]
https://steamproxy.net/sharedfiles/filedetails/?id=3113503378