Arma 3
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NightOps Dynamic Combat Patrol
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
1.626 MB
1 Jun, 2023 @ 7:18am
21 Jun, 2023 @ 1:14am
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NightOps Dynamic Combat Patrol

Description
Dynamic Combat Patrol - Framework

www.NightOps.de

This mod dependency provides the modules and framework as addon to be used by maps running the DYNAMIC COMBAT PATROL custom coop gamemode

You can setup your own Dynamic Combat Patrol in each map or with each DLC with only a template and loadout file as provided in the sample missions (link at the end of this description) and using the inbuild modules following the tutorial instructions on www.NightOps.de.

Overview
DYNAMIC COMBAT PATROL is a coop-mode for up to 10 players to generate combat missions randomly on the whole map till all locations are liberated. Every patrol offers a random task and once the mission is done, there might be an ambush even at the exfil zone.
While liberating more and more locations, the players will unlock NEW LOADOUTS. But the occupants will also grow stronger...

Description
The players start on a hidden camp somewhere safe. In the camp they can switch loadouts (once unlocked), skip the time (between missions) and start new patrol missions.
Once a mission is started, they can use the infiltration vehicle to travel to the patrol area.

At the beginning, all major towns are occupied by enemy forces and little patrols are traveling between those locations.

The players will be send to a random occupied location to fulfil one of six tasks, to liberate that place.

  • Ambush: intercept and ambush two enemy artillery vehicles heading to the patrol location. Destroy them en route or once they reached their fortified destination.

  • Hitman: find and kill an enemy officer in a patrol location. Be aware, that the HVT might flee to nearby forces on alert.

  • Extraction: rescue the downed crew and bring them to the exfiltration zone. The enemy has captured them already.

  • Raid: join allied troops near the infil area and support them clearing a patrol location. You might use their APC or light tank. Mission is completed once 90% of enemies are defeated. You can keep track of that live in the task description.

  • Intel: find and recover enemy intel in several of his tents around the patrol location. they might be fake intel too...

  • Sabotage: destroy two enemy special trucks in the patrol area. Either with your equipment or by plant demolitions once close to them.

After the mission in a patrol area is done, the players are tasked to reach the exfil area and signal for evac. There is a good chance, that enemy hordes try to ambush them while waiting for evac.

When returning to camp, the patrol location is marked as liberated and players can start to the next mission in another random occupied patrol area till all locations are liberated. This is stored persistent on the server (locally and dedicated).
The players start with a limited amount of loadouts. They unlock more and more special loadouts while liberating locations - but the enemy will also grow stronger with better equipment and vehicles.

The scenario is over once all locations are liberated.

All progress is saved on the host (LAN, Localhost or dedicated server) and several mission parameters can be changed as host options in the lobby screen.

Sample scenarios:
Malden 2035: https://steamproxy.net/sharedfiles/filedetails/?id=2983623138 (No DLC)
Normandy: https://steamproxy.net/sharedfiles/filedetails/?id=3012344352
Gabreta: https://steamproxy.net/sharedfiles/filedetails/?id=2978897041
Western Sahara: https://steamproxy.net/sharedfiles/filedetails/?id=2984416122
Weferlingen Summer: https://steamproxy.net/sharedfiles/filedetails/?id=2983920542
Weferlingen Winter: https://steamproxy.net/sharedfiles/filedetails/?id=2985219865
Tanoa: https://steamproxy.net/sharedfiles/filedetails/?id=2984888302
Livonia: (TBD)
CamLaoNam: (TBD)

Please report bugs in the comments here.
Thank you & enjoy!
21 Comments
Zeal  [author] 30 Jul, 2023 @ 8:36am 
Variant of latest CDLC Spearhead 1944 added:
https://steamproxy.net/sharedfiles/filedetails/?id=3012344352
Machine Gun Kelly 22 Jun, 2023 @ 10:13am 
@Dorokin - Another way to put it, this mod BY ITSELF, it a framework. Like a new house. It is there, but empty. You need to put furniture in it.

So it is with this mod. YOU have to place the items, triggers, units, etc. and then have those items use this framework.

He has sample missions that use this mod. Listed at the bottom of the description, listed as: 'Sample Scenarios".

:)
Zeal  [author] 21 Jun, 2023 @ 11:59pm 
as said, the mod requires the template.sqf in your mission folder to run. you find it for now, in the sample missions. but i will publish all the code soon in github with the tutorial.

btw. there is a arsenal function implemented and can be enabled via host parameter. this is especially handy when using mods like the von of machine gun kelly.
Voiden Veryx 21 Jun, 2023 @ 1:45pm 
So your mod everytime open arma 3 say Script Template.sqf Not found.

I'm Verify Cache and Still Happens.
Voiden Veryx 21 Jun, 2023 @ 12:10pm 
@Machine Gun Kelly

Thanks i'm will try it.
Machine Gun Kelly 21 Jun, 2023 @ 11:27am 
@Dorokin - As far as your custom load outs, you can use my mod to use 'pre-defined load outs', or call up ARMA's arsenal and create one. Then you can save that load out for use in any mission (up to 10 custom outfits), including this mission.

You can also give the pre-defined outfits to your teammates or just copy your outfit to them too.

Has a mess of other features too, 2000+ features...

Link: https://steamproxy.net/sharedfiles/filedetails/?id=2441776362

:)
Voiden Veryx 21 Jun, 2023 @ 10:01am 
Ok Thanks. :steamthumbsup:
Zeal  [author] 21 Jun, 2023 @ 1:33am 
as said, tutorial will follow, but basically all you have to do, is:

download one of the sample missions and use their init.sqf, template.sqf and loadout.cpp.

once you've edited the loadouts and template.sqf (I recommened to use the one from Malden since its only vanilla stuff) you only have to place the modules in the map.

1. one gamemode module where the camp with the mission selector should spawn.

2. add patrol location modules on each town, where a possible combat patrol should be tasked.

3. add infil locations nearby to spawn near the location one a mission has been started in the game

4. add exfil locations where the chopper should pick you up after fulfilling the tasks
Zeal  [author] 21 Jun, 2023 @ 1:33am 
hello @dorokin, thank you.

Im a little bit behind the schedule regarding the tutorial. will be on our website the next days.

the mode is way more enhanced then vanilla combat patrol. it provides a persistent experience conquering the whole map in one or several sessions in local host or on dedicated server. every location is similar but more enhanced as combat patrol with a wider variety of tasks.

loadouts and the whole mod is setup via the modules you place in the eden editor once the mod is loaded and via a template.sqf and and a loadout.cpp placed in the mission folder. you could inspect the sample scenarios provided in the mod description or just wait for the tutorial. but its pretty easy to setup.
Voiden Veryx 20 Jun, 2023 @ 12:29pm 
2 Questions.

It's like Vanilla Combat Patrol ?

How i can make an Custom Loadout ?

I'm don't see tutorials about this mod , welp will be hard to undestand it.

But i'm will like this framework.

Nice Mod.