Cities: Skylines

Cities: Skylines

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Lumina
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9.551 MB
31. Mai 2023 um 2:15
14. Sep. um 11:37
41 Änderungshinweise (anzeigen)

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Lumina

In 2 Kollektionen von Nyoko
Visual Enhancement Tools by Nyoko
5 Inhalte
Visual Toolbox by Nyoko
10 Inhalte
Beschreibung
Post-Processing Mastery


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Current version: v1.8.6

You can now create Styles!
Head to the Styles tab and create your own Lumina style or preset.
Upload it to the workshop and share it with other users.

Available Lumina Styles on the Workshop

Lumina includes all legacy Relight LUTS found in the original mod.

Compatibility Assistant
Lumina will no longer disable itself when other mods are present. Instead, it will notify you persistently about any conflicts until they are resolved, although you can choose to ignore these messages.

Please be aware that unexpected behavior may occur when using other mods. The decision to proceed is up to you. You can review any conflicts by checking the "Lumina.LogFile" located in the Logs folder at the mod's directory.
You can locate it by using the 'Open Logs' button in options menu.

Enhance your visuals and bring your creative vision to life with the Lumina LUT Bundle 1.


[patreon.com]




Lumina takes Relight and optimizes it for the latest Cities: Skylines version, now utilizing Harmony 2.

Lumina delivers improved performance and stability. This allows for smoother handling of post-processing tasks, enabling you to fine-tune various visual aspects of your virtual city more efficiently.

Lumina not only includes the features of the Shadow Strength Adjuster but also provides additional functionalities such as shadow intensity and shadow bias adjustment. By consolidating these features into a single tool, Lumina simplifies your post-processing workflow.

With Lumina you can:

- Shadow Control: Adjust intensity and bias for perfect lighting.
- Atmospheric Customization: Tweak tint, temperature, and more.
- Fog Mastery: Manage day/night fog, edge fog, and classics.
- Color Effects: Fine-tune color decay for stunning visuals.
- Cubemap Selection: Switch between day and night cubemaps.
- Atmospheric Settings: Explore additional atmosphere tweaks.
- Dynamic Resolution: Seamlessly adjust resolution for optimal performance.

You can now switch between classic fog to enable cubemaps.
You no longer need Daylight Classic nor Cubemap Replacer to use cubemaps.
Lumina allows you to switch Cubemaps/Skyboxes and fog settings.

To use cubemaps enable 'Classic Fog' in Lumina.
If using Render It! enable 'Static Fog' in that mod.

Get Tree Control which enhances the appearance of trees and substitutes the unattractive vanilla LODs, thereby improving their visual quality.


To use Lumina, simply click the UUI button or use the hotkey provided in options. Enjoy!

License

Original Creators of Relight:
- Ronyx69
- Simon Royer
- saki7 (sksk)
- TPB

Contributors to Lumina Mod:
- algernon (Enhancement of Lumina's overall performance, code organization, cubemap restructuring, dynamic resolution restructuring, valuable advice)
- BloodyPenguin (Initial code of the 'Cubemap Replacer' mod)
- Keallu (Code related to compatibility detection)

Code Utilized from Other Mods:
- Render It (Compatibility code)
- Cubemap Replacer (Initial code by BloodyPenguin)
- Dynamic Resolution (Initial release by nlight, adaptation by Gradius Twin)


Asset used in promo
By the amazing Keith3201! My favorite asset ever.


Experiencing issues?
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Consider supporting me!
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Source code:
[github.com]

Get support on Discord
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tags: Post-Pro Lumina - Render It, Play It | ECX, Eyecandy X, Theme Mixer 2.5 | Graphics, Graphic Mods, Visual | Post-Processing, Image Enhancement, Visual Effects, Color Grading, Bloom, Ambient Occlusion, Depth of Field, Motion Blur, Anti-Aliasing, Sharpening, Tonemapping, Visual Filters, Cinematic, Immersive, Atmospheric, Post-Editing, Post-Production, Visual Enhancement, Realistic Lighting, Dynamic Contrast, Saturation, Vibrance, Shadows, Highlights, Reflections
Beliebte Diskussionen Alle anzeigen (2)
1
30. Juli 2023 um 7:31
ANGEHEFTET: Navigating Lumina: A Q&A Reference
Nyoko
0
1
8. Juli 2023 um 22:16
ANGEHEFTET: Relight to Lumina, how?
Nyoko
451 Kommentare
NEON⁧⁧ABYSS 16. Sep. um 0:52 
Alright
Nyoko  [Autor] 16. Sep. um 0:25 
@N3K0014 Yeah it says that because two overlapping options are present in Theme Mixer. Safe to ignore.

@NEON Not sure, will have to test.
N3K0014 15. Sep. um 23:59 
Is this fine? loading up the game/save prompts me this warning, i dont have Render it installed only mixer

Several incompatibilities with other mods found. Any unexpected behavior is caused by these mods: Render it or Theme Mixer 2/2.5
NEON⁧⁧ABYSS 15. Sep. um 2:13 
Turns off sometimes especially when doing things like going underground or moving buildings
NEON⁧⁧ABYSS 15. Sep. um 1:44 
As in color correction as it's shown in the Lumina GUI
NEON⁧⁧ABYSS 15. Sep. um 1:44 
What is tonemapping?? I'm talking about the LUT
Nyoko  [Autor] 14. Sep. um 11:37 
v1.8.6 -Updated `StagingPatch` to target the latest directory in `WorkshopStagingArea`, check for `.light` files in the `Content` directory, and copy `PreviewImage.png` from resources to provide a basic preview image for styles.
Gros_Pixel 10. Sep. um 21:54 
@abyss With EyecandyX, each time you enter the edit mode, the tonemapping enables automatically. I think this is what you say instead of LUT. I've been playing very long the game, and the LUT has never disappeared without reason.
The problem with tonemapping enabling when you open the building menus of the game has been reported, but never fixed. You must click on the checkbox yourself if you play with tonemapping off each time it enables.
gaborandazzo 10. Sep. um 13:09 
@NEON, lumina log file: C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\2983036781\Logs. Éxitos!!!
NEON⁧⁧ABYSS 10. Sep. um 1:35 
Why does the LUT disappear automatically after some time? I wish it would stay on throughout my gameplay and continue to stay on the next time i play the game too