Garry's Mod

Garry's Mod

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Nextbot Navmesh - Melonade (Liminal Gallery)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Comic, Fun, Roleplay
File Size
Posted
10.379 MB
29 May, 2023 @ 11:14am
1 Change Note ( view )

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Nextbot Navmesh - Melonade (Liminal Gallery)

In 1 collection by Wallace Bean
Nextbot Navmeshes
33 items
Description
I am unable to create a nodegraph for this map as it comes with an empty nodegraph file, which overwrites any custom nodegraphs. You can use this addon to have normal npcs (sorta) use the navmesh: https://steamproxy.net/sharedfiles/filedetails/?id=2905690962

A moderately handcrafted navmesh for Melonade

The creator of the map can add my created navmesh to their map if, and whenever they want.

to test the navmesh, try using it with the drgbase nextbots:
https://steamproxy.net/sharedfiles/filedetails/?id=1560118657
or these advanced player nextbots:
https://steamproxy.net/sharedfiles/filedetails/?id=2148063174.

Q/A

What is a nav mesh?
-Nav meshes are groups of squares placed across the map that contain information that nexbots use to see the map
Example #1 using nav_edit 1 on gm_liminal_gallery_2


Example #2 using nav_edit 1 on gm_liminal_gallery_2


Example #3 using nav_edit 1 on gm_fortbaxter

in order for any and all nextbots to work, you actually need to have a navmesh; you can create one by putting nav_generate into your console on any map, but this may take several minutes or even sometimes hours to fully generate depending on the size and complexity of the map.


Why would I want to install this navmesh, instead of doing nav_generate in console?

-more advanced/ accurate mesh, meaning better navigation for nextbots; they're less likely to get stuck; but still possible :( .

-simple parkour that nav_generate will never create, which means guess who support and other human like nextbots

-increases the amount of hiding spots and encounter points, this improves nextbots like Gargitron.

-accommodation for nextbots separate from the 'png chasers', e.g 'crouching attribute' nodes, and other 'flags'

-nav meshes in places where the nav_generate command fails to create them.

- it takes way less time to download this, than to generate a new mesh.

- even scarier and more effective nextbots.


Feel free to comment if you find any bug/ glitches, these are some I am aware of:

- in the one section where the room moves sideways and the door to the room with the hole is revealed, there is no navmesh; as source navmeshes can't be drastically changed at runtime.

- nextbots without the ability to check for transient nodes (png chasers) will think the ramp to the end is always there, as well as in other areas.

- nextbots will be completely unable to follow players to many areas of the map, as they can't use player teleporters. However Gargitron works completely fine!

- nextbots may phase through some props, this is normal, a lot of props on this map have no collisions.

In-case you like this navmesh: