Cities: Skylines

Cities: Skylines

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District Styles Plus V2
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28 May, 2023 @ 11:29pm
24 Jun, 2023 @ 5:29pm
7 Change Notes ( view )

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District Styles Plus V2

Description
This is a copy over https://steamproxy.net/sharedfiles/filedetails/?id=2852723058 Please visit original mod for description for now.


Github: https://github.com/jk2l/DistrictStylesPlusFix

Change Log (Compare to Original)

Enhancement
  • Added Copy button to copy district style (e.g. If anyone want to create copy of CCP style but add/remove base building)
  • Added filter for CCP contents

Bug Fix
  • Fixed the mod using District ID instead of using proper name from Locale

Usage Guide & FAQ

This section is addressing some feature request I see in original mod.

Q: I want to control the build not to be upgraded.
A: You should mark the building as historical building.

Q: I want to control the build only at certain level.
A: You can use Advanced Building Level Control mod for this. Further more, this mod supports controlling historical buildings too.
https://steamproxy.net/sharedfiles/filedetails/?id=2133705267

Q: I want to rename a district.
A: I am also investigating in this, however I believe this may not be possible or I need to modify some base code that have greater side effect. Instead of support renaming, I added Copy style. You can select existing style and make a copy with new name then delete the old one.

Q: I want to restrict to building list to what in my District Style only
A: Currently the mod do not modify in game logic, as the game logic will only use District style if those meeting the criteria like matching building type/size/level. This can cause Vanilla building show up instead. I am also looking into the possibility of enforcement but this may have to modify game logic. So it won't be happen anytime soon if it is possible.

Q. My district style is not showing up in game or content manager
A. Check are you using Skyve, if yes also double check you have the style enabled in assets, Skyve manage all mods/assets loading now and not even Content Manager can see it

Notes
I am a programmer myself but I have never programmed in C#, so there will be quite a bit learning curve for me to adapt to this development environment. So use at your own risk as I can't gurantee I won't break anything

At this stage I am taking this as a side hobby as I see original mod owner haven't made any update recently. So depends on how busy I am I may not able to be confirm fully committed into improving this mod for now. So maybe no feature request for now. My first priority while have time is to do bug fix first, once I solved most bugs issues and it consider stable then I can consider feature request. Feel free to report bugs for this mod.

Feature Request

  • Enforce Building to District Style only
  • District Style summary

Known Bug issues

High Priority
  • Removing district style does not save. Looking into data serialization logic
  • Changing district style can despawn historical building. I look into is it default in game logic behavior or cause by my mod. if it is default game logic behavior then i won't fix it for now. There is a plan to re-do some default in game logic but it will take times

Not important
  • Upon loading save game when you are in game (not from menu) there is change it crash the District Style Editor Panel. However as mod like 81 tiles are disabling load save game, this bug probably have no chance to trigger for most people. (It seem to be known as second loading issues of Cities Skylines. and it is normal)

Credit:
  • meda22 - the original mod owner of this mod
  • Nyoko for creating the image
  • FindIt mod for some codes on icon image loading

Support for this mod is now available at Discord
[discord.gg]
262 Comments
Skeeepy 29 Jan @ 8:47am 
Update on the bug about renaming districts, it actually is not based on the name, but the location of the district, meaning that it seems to be impossible to remove a district style even after completely deleting a district and placing a new one in the same spot. The style persists and will delete your buildings
Skeeepy 28 Jan @ 11:14am 
The third major bug is that, if you unselect your custom themes within a district (say, because you no longer want to use the theme and want to place custom assets or something), the theme will automatically reset upon launching your save again. This means that, going along with the first bug, all of your assets you placed in that zone will disappear (because, due to bug number 2, they weren't within the selected list). This also applies to completely deleting a district, placing a new district, and naming the district the same name. It seems like the theme memory persists. You must completely delete your district, and must not rename it exactly the same or else the theme will persist.

Just want to make everyone aware of these bugs because it has happened multiple times already where I try to remove a theme from a district and end up having all of my custom placed assets within the district disappear. Use with caution
Skeeepy 28 Jan @ 11:14am 
The second, much more important bug, is that if there is a building within a district which you've applied a custom theme too, most buildings not in that theme will be deleted automatically. How is it that this bug exists when the above bug also exists I have no idea, but please keep this in mind, because this means that if you build a custom area and it is within another custom styled district, your placed assets will disappear.
Skeeepy 28 Jan @ 11:14am 
Thanks for keeping the mod up, but I have to leave a warning here for anyone who wants to use this. I'm using Skyve and it is not detecting any compatibility issues, yet the mod doesn't really function properly in a few key ways. You can still get it to work, but please keep in mind the following bugs at this time. It is important that you know these up front, or else you may encounter these bugs the hard way.

The first is that, for some reason, even when selecting specific assets to place in a theme and applying that theme to a district, other buildings still spawn regardless of your theme. I'm not sure what causes this, and it definitely seems like the district will mostly spawn your selected assets, but it does not seem exclusive for some reason.
Skeeepy 24 Jan @ 7:54am 
@wuyi0713 Thank you, and all good advice, but I am not enabling / disabling assets in game at all, and I am always quitting to desktop after booting up a modded save, so this is not causing the bug in this case
wuyi0713 23 Jan @ 7:58pm 
@Skeeepy everytime after enabling/disabling assets or mods in content manager, quit to desktop. Then boot up the game and open your save file. Also stop quitting to main menu or load a save while already in a save.
Skeeepy 22 Jan @ 5:03pm 
In districts with a specific district style selected, other vanilla buildings are spawning. How can this be fixed?
HKSvsGreddy 14 Jan @ 8:32pm 
I'm having the same issue with EA. If I load a save that didn't have any DS Edits done, none of the buildings are assigned to any DS anymore, even the default ones have none.
wolfelabiz 8 Jan @ 3:53pm 
Just wanted to share that this is working for me, since recent commenters said they were having issues. I'm using Unified UI and I found the menu icon there. Thanks for making this!
skoinks 23 Dec, 2024 @ 7:00am 
I don't seem to able to open the menu for this mod, it's just nowhere to be found.